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#61
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Quote:
Take a camp like A4 in PoM (one of the only sources of thrones). One player can hold down four rooms of mobs (five mobs total), even though they all have a million hit points, because PoM has a 72 min respawn timer. But at the same time, up to four people could also share that same camp. The server rules decide which situation is better: four people sharing one room each, or one player getting all the rooms and three other players not having. I think the staff made the correct choice in how they setup the rules here: I think four people sharing is better than three people sitting there doing nothing while one greedy person keeps everything for themself.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#62
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HEY! I take offense!
We are ADULT 3 year olds. | ||
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#63
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So first off, I don't mean to dogpile on you. Not every new player reads the play nice policies and commits them to memory. People make mistakes, and as long as no harm was intended and they learn from their mistake ... no harm no foul.
But I want to point something out about: Quote:
So by definition, if you see a mob not up, that has to mean the mob was killed by another player. And if you do read the Play Nice Policies, it's clear that (emphasis added): Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#64
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(Or at least, you should proceed with that assumption until you either A) check with every person in the zone, or B) hang out, wait for the mob to spawn, wait a "reasonable" amount of time for the mob's owner to show up and kill it, and only after that "reasonable" amount of time if the mob is still up then maybe it actually is your's.)
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#65
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#66
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loramin, I appreciate what you are trying to say, and I 100% agree with you that I should either give an /ooc that I am contesting a vacant camp or just wait for the mob to pop to see if anybody comes around. In my mind, it's a quick 6 minute spawn, and if someone other than the guy who is already holding the two spawn comes over, I have no problem yielding the camp (which is why I did the /who to see who really was in the zone at the time and I didn't get anybody gating back saying "hey this is my camp."). I can see now this is not the right approach and I should make my intentions clear from the jump. That being said...
This guy is sitting at the two giant camp and coming over into what is widely known as a separate camp and telling me to GTFO. Does he want to take the single spawn as his camp rather than the two spawn? Nope, he wants all three. This would not have been settled with an /ooc of me saying I was taking the camp, that would have just fast forwarded his tantrum about 4-5 minutes. Fragmented is a bully, and people giving him a pass for acting like this is a large part of the reason why we can see a pattern of this behavior across the server. | ||
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#67
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Quote:
Like the Frenzy camp in velk some people consider it 4 differents camp, some just 1 camp, for some it's 3 camps, almost everyone got a different opinion on that one and I'm pretty sure it's the same for the GMs. | |||
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#69
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Quote:
Maybe the person is at some completely different camp, half a zone away ... but even so, it's not unreasonable for someone to kill two mobs (or two camps of mobs) when no one else is killing them. Maybe there's valuable NPC X (eg. Soothsayer in Droga), and after I kill them I have nothing better to do so I go kill some less valuable NPC Y (goblin bodyguard post-nerf) while I wait. Just because I went to kill Y (when no one else was), it doesn't mean I want to give up X. If, in order to keep X, I had to sit and wait for him to respawn (not killing anything else), that would suck. Thus, the camp rules don't say that. In fact, they don't even matter at all until someone new shows up and communicates with the person currently doing the camp. That's on purpose: since the first person is allowed to leave mob X to kill mob Y, and thus can't know that a new person arrived, the burden is on the new person to see that X is down and thus understand that it's likely claimed. That newcomer should assume (unless the mob is Fippy Darkpaw) that it didn't kill itself, and so when it respawns (and for a short while after) by the server rules it will be someone else's.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#70
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You think the ice giant camp is bad, just look at the dickheads that will purposefully get in your way at Drusella. Knowing its camped. FDd right in your damn way of pulling. And wont just fuck off and do something else.
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