Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: PvP expansions
Release all content after Kunark integrated into old world zones 7 21.21%
Release every Velious zone but no expansions after 26 78.79%
Voters: 33. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 05-23-2011, 06:53 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

making it so anon doesn't function or masks level/class but reveals zone would go a long way toward solving some of the issues with population spread.
  #32  
Old 05-23-2011, 07:50 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
making it so anon doesn't function or masks level/class but reveals zone would go a long way toward solving some of the issues with population spread.
yes. we take it for granted on vztz that we had the ability to /who.. and it should be this way on R99 as well. it lets ppl check on the opposing guilds and see if they are gearing up or already on a raid, in which case you gather the troops and roll out. without /who, ppl would be twiddling their thumbs while others raided, and spawn times would be largely unknown.. the game would be about ninjaing mobs rather than pvp. also, running around for 2 hours and finding no pvp would suck.

i can't imagine a fun pvp server if /anon worked to conceal location.
  #33  
Old 05-23-2011, 08:39 AM
Crazycloud Crazycloud is offline
Sarnak


Join Date: Aug 2010
Posts: 365
Default

I never had problems finding pvp on SZ till PoP came out(in old world zones).

Most pvp was in PoP after it came out.
  #34  
Old 05-23-2011, 08:51 AM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

Quote:
Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
<wehrmacht> I just told you 400 times, I quit because you could walk around for hours and not find anyone to fight even with 1000 people online
Really? So... all the dungeons were empty? No newts/goods AT ALL were leveling? You're full of shit or were too scared to go into dungeons and kill people. Judging by your greenie farming on altergate, I'm leaning to option b.
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #35  
Old 05-23-2011, 09:05 AM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Having a twink on live was like god mode pvp (fungi) cause 99% of the players had shit gear and the newbie zones were always packed to the brim.

Here's to P99 bringing that shit back *cheers*
The best twink pvp was when they made it where you spawned with your gear if you were level 10 and under. I made a DE in full twink gear and bound him in Gfay. It was pure ownage running around hacking up noobs. A high level come and kill me? NP, I just spawn in full gear and continue my ganking, or I would run him to Lfay where my 60 necro friend was waiting for them.
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #36  
Old 05-23-2011, 09:11 AM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
yes. we take it for granted on vztz that we had the ability to /who.. and it should be this way on R99 as well. it lets ppl check on the opposing guilds and see if they are gearing up or already on a raid, in which case you gather the troops and roll out. without /who, ppl would be twiddling their thumbs while others raided, and spawn times would be largely unknown.. the game would be about ninjaing mobs rather than pvp. also, running around for 2 hours and finding no pvp would suck.

i can't imagine a fun pvp server if /anon worked to conceal location.
Because no one is smart enough to run to the popular raid zones and do a /who in zone to see who is there, right? Or do a /guidstatus to see what guild they are in?

Use your head.
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #37  
Old 05-23-2011, 09:18 AM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
yes. we take it for granted on vztz that we had the ability to /who.. and it should be this way on R99 as well. it lets ppl check on the opposing guilds and see if they are gearing up or already on a raid, in which case you gather the troops and roll out. without /who, ppl would be twiddling their thumbs while others raided, and spawn times would be largely unknown.. the game would be about ninjaing mobs rather than pvp. also, running around for 2 hours and finding no pvp would suck.

i can't imagine a fun pvp server if /anon worked to conceal location.
This doesnt sound classic. At all.

2 friends and I leveled a DE warrior named Tueful to 55... then deleveled him to 20. Back in the day, you kept your skills when you de-leveled.

So then, 2x jade mace + fungi + full crafted + full resist gear + Crushbone = Fun.

4x20 + Kick > Lvl 15 Newbies
  #38  
Old 05-23-2011, 09:19 AM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Actually, now that I think about it, Tueful prolly hit harder than 20. Dont remember what a jade mace lands for with the dmg cap off at lvl 20, but either way, he would bring a newbie down in 2 rounds max.

Was glorious.
  #39  
Old 05-23-2011, 09:59 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

well you can pretty much already do what i describe if you know the coded name of the zone, example city of mist is "citymist" /who all city or citymist will reveal who is in the zone even if your twiddling your thumbs in permafrost somewhere, eastern commons is "ecommons" etc.

only some zones are unable to be whoed in this way or if there is a guild with a similar name as the zone they will come up in the result.

tweaking or removing the anon feature would just make it easier to do, mostly for the lazy/retarded so maybe it isn't a good idea in actuality, isn't classic either i suppose.
Last edited by Darwoth; 05-23-2011 at 10:05 AM..
  #40  
Old 05-23-2011, 11:30 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

Quote:
Originally Posted by Crazycloud [You must be logged in to view images. Log in or Register.]
I never had problems finding pvp on SZ till PoP came out(in old world zones).
I found people to fight on Sullon Zek 10x easier during PoP than during Velious.

Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
yes. we take it for granted on vztz that we had the ability to /who.. and it should be this way on R99 as well.
Horrible idea. Removing the element of surprise and giving everyone in the game GM ability /who makes PvP worse. You never have to say "Darn I hope guild xxxxxxx doesn't zone in and attack us while we're doing Trak". It turns into "Ok guys, guild xxxxxx is zoning into Sebillis in 34.1 seconds, everyone stand here and attack as they zone in".

Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Really? So... all the dungeons were empty? No newts/goods AT ALL were leveling?
That's pretty much exactly how SZ was close to the end of Velious. Nobody from the good or neut team ever dared venture into Sebillis. Never saw any neuts or goods attempt to xp in Karnors either.

Only dungeon you could find neuts was Velk's lab and the goods were either hiding in some obscure spot of City of Mist or out in the middle of nowhere in some outdoors zone. So yea, even with 1000+ people online, PvP was almost impossible to find because there were just too many big outdoors zones you could hide out in and do high level xp in such as burning woods, wakening lands, cobalt scar, emerald jungle, trak's teeth. If you didn't play a porting class you're gonna be walking for hours looking for where these people are hiding.

Even if you spend hours running from middle of nowhere XP hiding spot to the next, when you finally find someone in a place like City of Mist, if they don't have a 70%+ chance of beating you, they're all just gonna gate before you actually get to them. So now you just spent like 4 hours searching through zones in 3 different continents for nothing.

Unless you plan on having 2000 people online, adding more zones to Kunark is just a bad idea since Kunark is about the maxmium number of zones a PvP can handle in the first place. This is why I say integrating content past Kunark into older zones would probably be better.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.