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| View Poll Results: PvP expansions | |||
| Release all content after Kunark integrated into old world zones |
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7 | 21.21% |
| Release every Velious zone but no expansions after |
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26 | 78.79% |
| Voters: 33. You may not vote on this poll | |||
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#31
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making it so anon doesn't function or masks level/class but reveals zone would go a long way toward solving some of the issues with population spread.
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#32
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i can't imagine a fun pvp server if /anon worked to conceal location. | |||
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#33
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I never had problems finding pvp on SZ till PoP came out(in old world zones).
Most pvp was in PoP after it came out. | ||
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#34
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__________________
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#35
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__________________
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#36
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Use your head.
__________________
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#37
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2 friends and I leveled a DE warrior named Tueful to 55... then deleveled him to 20. Back in the day, you kept your skills when you de-leveled. So then, 2x jade mace + fungi + full crafted + full resist gear + Crushbone = Fun. 4x20 + Kick > Lvl 15 Newbies | |||
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#38
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Actually, now that I think about it, Tueful prolly hit harder than 20. Dont remember what a jade mace lands for with the dmg cap off at lvl 20, but either way, he would bring a newbie down in 2 rounds max.
Was glorious. | ||
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#39
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well you can pretty much already do what i describe if you know the coded name of the zone, example city of mist is "citymist" /who all city or citymist will reveal who is in the zone even if your twiddling your thumbs in permafrost somewhere, eastern commons is "ecommons" etc.
only some zones are unable to be whoed in this way or if there is a guild with a similar name as the zone they will come up in the result. tweaking or removing the anon feature would just make it easier to do, mostly for the lazy/retarded so maybe it isn't a good idea in actuality, isn't classic either i suppose. | ||
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Last edited by Darwoth; 05-23-2011 at 10:05 AM..
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#40
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Only dungeon you could find neuts was Velk's lab and the goods were either hiding in some obscure spot of City of Mist or out in the middle of nowhere in some outdoors zone. So yea, even with 1000+ people online, PvP was almost impossible to find because there were just too many big outdoors zones you could hide out in and do high level xp in such as burning woods, wakening lands, cobalt scar, emerald jungle, trak's teeth. If you didn't play a porting class you're gonna be walking for hours looking for where these people are hiding. Even if you spend hours running from middle of nowhere XP hiding spot to the next, when you finally find someone in a place like City of Mist, if they don't have a 70%+ chance of beating you, they're all just gonna gate before you actually get to them. So now you just spent like 4 hours searching through zones in 3 different continents for nothing. Unless you plan on having 2000 people online, adding more zones to Kunark is just a bad idea since Kunark is about the maxmium number of zones a PvP can handle in the first place. This is why I say integrating content past Kunark into older zones would probably be better. | |||||
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