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  #41  
Old 05-26-2011, 11:37 PM
Fourthmeal Fourthmeal is offline
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Kiters gonna kite
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  #42  
Old 05-26-2011, 11:40 PM
Calabee Calabee is offline
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Fix mofuggin MISSED NOTES11111111~!~!!!~!!!~1!~ yes. gogo.
  #43  
Old 05-26-2011, 11:52 PM
Taryth Taryth is offline
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It may be perfectly normal and productive for Bards to kite as they do, but that doesn't mean it's not rude. Just like there are people who will take your camp if you're just outside the room clearing trash while the named room is down.

You can justify it with rules, etc. all you like, but you're still acting like a prick. [You must be logged in to view images. Log in or Register.]
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  #44  
Old 05-27-2011, 02:43 AM
Fourthmeal Fourthmeal is offline
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Everyone hating on bards. WHY DONT YOU ROLL A BARD?
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  #45  
Old 05-27-2011, 08:02 AM
SublimeChowder SublimeChowder is offline
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Quote:
Originally Posted by Fourthmeal [You must be logged in to view images. Log in or Register.]
Everyone hating on bards. WHY DONT YOU ROLL A BARD?
In the case of the OP,

Quote:
Originally Posted by Goraxx [You must be logged in to view images. Log in or Register.]

It's only unfair if you try it and are unable to do it properly.
  #46  
Old 05-27-2011, 08:38 AM
Nevron Nevron is offline
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Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
  #47  
Old 05-27-2011, 08:51 AM
Azazel Azazel is offline
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Heres an idea, start grouping in dungeons where bards cant kite.
  #48  
Old 05-27-2011, 10:18 AM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
3. One of the mobs actually gets smart and waits for the bard to come back around.
Don't let Haynar see this.
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  #49  
Old 05-27-2011, 10:21 AM
Hogwash Hogwash is offline
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Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
or not!
  #50  
Old 05-27-2011, 10:24 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
Proposing non-classic solutions to a classic problem is asinine*. Also, it gets a lot harder the more mobs you get, because at a certain point if you slip up even once during your 5+ minute kite, with enough mobs, you're just going to instantly die. You make ae kiting sound easy, and it's really not, especially to be any good at it. I've done it for probably 24 hours of play time and still die quite a bit doing it. It's difficult, it's risky, and it gets harder the more mobs you do it with. I would wager that anyone who says otherwise has never even tried it here.

*for this server
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