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  #31  
Old 03-21-2020, 10:23 AM
magnetaress magnetaress is offline
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Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Why?
It's nice to watch stuff die instantly. Every wizard probably = 3 clerics in mana bars spent to kill a mob.
  #32  
Old 03-21-2020, 10:26 AM
Uuruk Uuruk is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
It's nice to watch stuff die instantly. Every wizard probably = 3 clerics in mana bars spent to kill a mob.
Or just have rogues blow the mob up instantly and be one of the best classes instead of the worst.
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  #33  
Old 03-21-2020, 11:03 AM
Izmael Izmael is offline
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Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Why?
Because Kunark mobs = 32k max HP and often impractical to fight for a long time - Trak, VS, Gore, Hoshkar...

It's always nice to burn these guys down ASAP, and this is exactly where Wizards shine.
  #34  
Old 03-21-2020, 11:55 AM
El-Hefe El-Hefe is offline
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Originally Posted by mai.cj [You must be logged in to view images. Log in or Register.]
Why not? (Genuine question.)
Because Dark Elf Warriors and Gnome Clerics have the worst stats for their respective classes. You and everyone you group with will be playing with a steep disadvantage for literally hundreds of hours.

Bertox Enchanters have one of their main advantages (the ability to use illusions to access all towns) completely stripped away because instead of going agnostic or at very least a neutral god, they picked the most hated god in Norrath.
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  #35  
Old 03-21-2020, 01:11 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
Because Dark Elf Warriors and Gnome Clerics have the worst stats for their respective classes. You and everyone you group with will be playing with a steep disadvantage for literally hundreds of hours.

Bertox Enchanters have one of their main advantages (the ability to use illusions to access all towns) completely stripped away because instead of going agnostic or at very least a neutral god, they picked the most hated god in Norrath.
To be fair the server population is still so high that group composition (most of the time) doesn't really matter. Your biggest bottleneck (again, most of the time) is mob availability. So it doesn't really matter if you have a DE Warrior tanking AND a Gnomish Cleric healing him - you'll have plenty of time to recover before your 5-to-6-mob camp repops.

This is kinda the same argument I make for Wizards during Classic and likely Kunark as well. Your group is gonna be so heavily mob-limited that your Wizard will almost always have enough mana to contribute his/her "sufficient weight" to the group's gameplay. (ESPECIALLY once you're in the 30s and Clarity is present in almost every group)

Couldn't agree more on the non-agnostic-thing Enchanter, though. Other than reasons of roleplaying there's literally NO reason not to roll agnostic as a Chanter.
Last edited by Vizax_Xaziv; 03-21-2020 at 01:16 PM..
  #36  
Old 03-21-2020, 01:13 PM
Uuruk Uuruk is offline
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Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Because Kunark mobs = 32k max HP and often impractical to fight for a long time - Trak, VS, Gore, Hoshkar...

It's always nice to burn these guys down ASAP, and this is exactly where Wizards shine.
Ok, so rogues are better. Thank you.
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  #37  
Old 03-21-2020, 01:20 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Ok, so rogues are better. Thank you.
Not even CLOSE when it comes to VP raids. You want a solid 8+ level 60 Wizards to burn the mob down ASAP. Indeed WITHOUT those Wizards your precious Rogues are gonna die to the AOEs before the mob does.

Even in FULL NTOV GEAR tanks, and all other melees, will eventually die to the AOEs of several VP bosses. I don't remember ever failing to kill a VP Boss when our Guild had all of our raiding Wizards present. And I can't even count how many VP Bosses wiped us when our Wizards were NOT present! (Now alot of this is due to the "racing" style of raiding on Blue99 where you were effectively forced to start pulling a mob as soon as it spawned but this will only be even more accurate on Green99 when people are limited to in-era equipment)
Last edited by Vizax_Xaziv; 03-21-2020 at 01:22 PM..
  #38  
Old 03-21-2020, 01:26 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Now I haven't raided on Blue in a couple years, but back when I did:

I'd go so far as to say that, even with people Velious-geared, VP raids felt more "exciting" than the vast majority of NTOV raid bosses. Ironically it seemed like VP Bosses had a greater chance of wiping a raid force than most of the NTOV bosses! (now chock that up to significantly less number of players, whatever the case may be. i still tended to have more fun in VP)
  #39  
Old 03-21-2020, 02:19 PM
Benanov Benanov is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Couldn't agree more on the non-agnostic-thing Enchanter, though. Other than reasons of roleplaying there's literally NO reason not to roll agnostic as a Chanter.
There are two deities that are "safe" to pick for Enchanters - Prexus and Bristlebane.
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  #40  
Old 03-21-2020, 02:35 PM
Uuruk Uuruk is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Not even CLOSE when it comes to VP raids. You want a solid 8+ level 60 Wizards to burn the mob down ASAP. Indeed WITHOUT those Wizards your precious Rogues are gonna die to the AOEs before the mob does.

Even in FULL NTOV GEAR tanks, and all other melees, will eventually die to the AOEs of several VP bosses. I don't remember ever failing to kill a VP Boss when our Guild had all of our raiding Wizards present. And I can't even count how many VP Bosses wiped us when our Wizards were NOT present! (Now alot of this is due to the "racing" style of raiding on Blue99 where you were effectively forced to start pulling a mob as soon as it spawned but this will only be even more accurate on Green99 when people are limited to in-era equipment)
All these mobs are trivial with the same amount of rogues but better. Need to get with the times.
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