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			#12  
			
			
			
			
			
		 
		
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			 Originally Posted by loramin View Post 
		
		
		
		
		
		
		As for being the main healer of a full group, while slowing? No, Shaman definitely can't do that. In a duo you'll heal just fine, but in a full group you'll want a Cleric (or at least a Druid or another Shaman) healing ... and if you're a Cleric you'll definitely want a slower, because both are key roles. Yeah any shaman who's using a top tier slow will run out of mana in a group.. granted using anything outside a 60 mana charge of walking sleep to slow a non raid target is excessive.. play how you want.. lol.......................... (Fyi, shaman & monk is juicy)  | ||
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			#13  
			
			
			
			
			
		 
		
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			 Monks aren't yet at their peak of power on Green (on Blue/in Velious they already are).  That being said, even in classic they're fairly beefy, and a good duo for a Shaman (and that duo will only get better over time).  But that's for duoing: in a full group you'll likely want a non-Monk tank. 
		
		
		
		
		
			And I should note that unconventional groups can do fun things sometimes, so I could hypothetically see a level 60 Shaman with Torpor healing an entire group (maybe even with only a Monk to tank) at a less stressful camp ... but for the most part what I said before is true, and full groups will want a slower and a healer (plus a tank and several damage-dealers/DPS ... one of whom should be able to pull). 
				__________________ 
		
		
		
		
		Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.  | ||
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						Last edited by loramin; 04-14-2020 at 11:39 AM..
					
					
				
			 
		
		
		
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			#14  
			
			
			
			
			
		 
		
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			 I like the idea of monk/shaman in terms of synergy with spells and abilities. If your monk friend gets FD pulling down pat you can do single pulls. Also as mentioned shamans mitigate damage buy slow/haste. The faster you can drop a mob the less actual healing you need. Plus monks have good Dodge skills so they mitigate damage also.  
		
		
		
		
		
		
		Yea Tank/Cleric is more direct but I think Shaman/Monk is more fun imo. After all if your not having fun it negates the whole reason you installed the game go begin with.  | ||
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			#15  
			
			
			
			
			
		 
		
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			 Yea sham's really shine with Torp in velious for healing.    
		
		
		
		
		
		
		That said, on green you can still slow over 50%, buff haste, chloro, and canni while tossing greater healing. Certainly a viable Swiss Army Knife caster to fit with any melee.  | ||
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			#16  
			
			
			
			
			
		 
		
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			 The shaman is better with a melee because of slow and haste. The slow spells cut your need to heal by that percentage so fully mitigate your gimper heals. 
		
		
		
		
		
			
		
		
		
		
		Being an ogre means you're better melee yourself at low level so those levels are highly bashful. Cleric is my favorite class but shaman all the way for a melee duo. The biggest real disadvantage of cleric is no mana regen, which the shaman gets. With a melee you guys can just shred and shred. He should be an SK or Monk for feign death pulling though.  | ||
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			#17  
			
			
			
			
			
		 
		
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			 I appreciate all the input from everyone.  I ended up rolling a troll shaman, and my buddy ended up going with a monk.  Obviously still only into the single digit levels, but we're both enjoying it thus far.  Can't wait till things get a little more spicy, and the classes start to truly shine.  Again, thank you all for your help. 
		
		
		
		
		
		
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			#18  
			
			
			
			
			
		 
		
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			 Good luck! 
		
		
		
		
		
			
		
		
		
		
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			#19  
			
			
			
			
			
		 
		
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			#20  
			
			
			
			
			
		 
		
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			 Necromancer makes a fine Shaman partner if the other player doesn't like melee life. There's quite a bit of synergy between the two classes and the Necromancer retains the advantage of feign death splitting.  Clerics seem to pair best with Enchanters and also shine with Warriors for a relatively brief period during Kunark when Donal's breastplate click is pre-nerf.  Melee/Cleric duos have the obvious benefit of being a nice basis for forming larger groups. 
		
		
		
		
		
		
		I believe Loramin downplays Shaman healing capability somewhat. Perhaps that's for the best since it'll tend to leave a newer player pleasantly surprised in the long run as he develops the capabilities of his character. Danth  | ||
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