#61
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Lots of karens on the boards these days
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#63
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hm i don't think much of what you say holds water. You're saying to let people play what they want to play, but the meta you're suggesting we preserve pigeon holes most people into following pretty linear paths. Nothing about changing the meta surrounding ZEMs would force people to play any way they don't want to play-- however as it stands, we have just that. And saying "Oh well just join a guild and group that way!" is a copout of a response and anyone who has spent any significant amoutn of time in the game knows this. Same with "just make your own group!". While I'm not saying these can't work, I AM stating that they're not very reliable unless you are a tank, healer, or porter. More often than not you're going to find the melee dps/tanks sitting LFG at the ZL of the ZEM Hotspots are going to be more inclined to sit and wait for their turn in line rather than travel to the nearest hub, try to find a port, then travel to the stranger sending them a tell. If the ZEM's weren't' concrete, the wiki wouldn't be directing people to the same zones, and you probably would see more diversity, contrary to what you've suggested. Furthermore, I don't think the ZEM is explicitly doled out based on zone difficulty. Just look at the list of Kunark ZEM's and tell me that's true. You're telling me The Overthere is deemed more difficult than Nurga/Droga? | |||
Last edited by Xer0; 04-09-2021 at 04:07 AM..
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#64
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If you didnt know you can make as many as you like
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#65
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#66
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I suppose if you are a group dependent class I could see it as pidgeonholed. You need groups to do anything and all the groups are in one place. But that's how it always was. I'm not a fan of Guk but that's where you had to go if you wanted a group fast. You can throw me examples of "back in the day you could go to ___ and ___ and ___ and find groups" and I would argue it's the same today. Just have to take initiative. I really don't think what I said was a cop-out considering how social the game is designed. If I don't have friends that will group up with me, that's not the game's fault. If I have to rely on PUGs to do anything, that's not the game's fault. A highway is always gonna be there, ZEM or no ZEM, there have always been overpopulated zones and underutilized ones on Live. The difference is Live had a much larger player base, so finding a PUG in Lake Rathe was a thing and now it's not. I still feel the game has plenty of different ways to tackle it. There are solo guides, there's the bard diet, there's money camps, there's exp highway, etc. I've seen people put together groups for zones by going to tunnel and OOCing, then getting someone to port them there. It's going to take effort, but people DO play this game to have fun and relive the memories, so it's not as hard as you think if you name an exciting zone they haven't seen in a while. However if someone wants to rush to 60 and max ZEM because their playtime is limited, more power to them. I just really don't see removing ZEMs or randomizing ZEMs as doing anything but shifting everyone from Zones ABC to Zones XYZ as soon as the consensus is out on what the new optimal path is. And that will happen, because it always happens. | |||
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#67
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#68
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Yes! This is exactly why I said that eliminating the XP highway might do something to fix the broken economy on Green. More people XP'ing in zones with desirable loot would be a very good thing for the server! The ZEM's don't need to be removed or equalized, they just need to be toned down. Right now, the most beneficial path (due to the extreme ZEM's) is to get 60 first, then farm gear to sell, then use those profits to buy the high-end gear you actually want. If the ZEM's were less extreme, then more people would consider XP'ing in the zones where they could actually fight for the gear that's appropriate for their level. For a (non-precise) example, with the current ZEM's: The Hole: lv 50-55 is about 75 hours (with mostly crap loot that people can't even sell anymore, because the market is so flooded with it). Add about 50 hours farming money to buy high-end gear = 125 hours of play Sebilis: lv 50-55 is about 300 hours (due to difficulty in finding groups). No farming necessary because Seb has very useful loot = 300 hours 125 hours vs 300 hours = The Problem. Adjust the ZEM's to equalize that a bit, and people will feel like they have a reasonable choice again. If it was something like 200 vs 250, then people could make a decision like "Do I want to PL to 60 and farm later, or do I want to level slower and reduce the farming?" As it stands now, that's not really an option... nobody wants to feel like they've wasted that much play time. | |||
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#69
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#70
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Just make Hole, Seb, Velk, HS, Chardok, and KC all within range.
115, 120, 125, 130, 135, 140 - assign each one a unique zem and rotate it randomly every two weeks. Done. | ||
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