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  #271  
Old 08-23-2022, 11:01 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Specialization would give you maybe 2 DPS since you could do 10% more nukes.

No, the Shaman wouldn't really need to go bonkers. They can keep up the 70 DPS for 70 mobs hehe. In a higher level area you aren't killing 70 mobs per hour due to camp restrictions and 30 minute timers. This means realistically you would have more downtime, no need to constantly cast.

Cleric/Ench/Shaman/Neco would be better. You could do more camps such as Fungi King and again DPS isn't going to be hurt much by using the Shaman instead. I have clearly shown Mage DPS isn't significantly better, and Shamans bring more utility to the table.

Remember this thread is a semi unrealistic scenario to begin with. If you want DPS you would always bring a Rogue over a Mage. The last rogue I parsed in Sebilis was doing 133 DPS, which is much better than a Mage playing their best.
How does swapping in a Shaman open up fungi king over a mage? Getting 5% more slow & 10 better malo?
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  #272  
Old 08-23-2022, 11:04 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
How does swapping in a Shaman open up fungi king over a mage? Getting 5% more slow & 10 better malo?
For a camp like Fungi King you need that, yes. It's a popular camp, so wiping means other players will probably take it. Safety is much preferred over a slightly better kill speed. You are also getting extra heals and buffs with a Shaman, so that means you are less likely to die. Having 2 healers means you can heal 2 people simultaneously instead of 1.
Last edited by DeathsSilkyMist; 08-23-2022 at 11:10 AM..
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  #273  
Old 08-23-2022, 11:12 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
For a camp like Fungi King you need that, yes. It's a popular camp, so wiping means other players will probably take it. Safety is much preferred over a slightly better kill speed.
You have 3 pets for safety, an enchanter, and a cleric who will basically have infinite mana due to C2/Twitch/Mod rods hehe. There's no additional safety needed, shaman's utility is basically useless here as others have noted, I'll take the coth/mod rods over Torpor that will probably never be casted & and a marginally better slow/malo that will likely go unnoticed. The necro can also provide spot heals when needed, they are quite good, I've killed juggs with just my necro healing.
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  #274  
Old 08-23-2022, 11:16 AM
PlsNoBan PlsNoBan is offline
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If a grp with 2 encs and a cleric is in danger at fungi king regardless of what the 4th class is you're probably just bad at everquest. All arguments about whats better for "safety" are null and void unless you're just playing with bads in which case all bets are off anyway.
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  #275  
Old 08-23-2022, 11:17 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
You have 3 pets for safety, an enchanter, and a cleric who will basically have infinite mana due to C2/Twitch/Mod rods hehe. There's no additional safety needed, shaman's utility is basically useless here as others have noted, I'll take the coth/mod rods over Torpor that will probably never be casted & and a marginally better slow/malo that will likely go unnoticed. The necro can also provide spot heals when needed, they are quite good, I've killed juggs with just my necro healing.
Nah. Typical Fungi King group is Shaman/Enchanter/Monk (or SK) with a pocket cleric parked in the area for resing. You could also have a pocket Mage for CoTHing[You must be logged in to view images. Log in or Register.] That minimizes the number of people who are rolling on a Tunic.

Mage is 100% unnecessary at Fungi King camp. The slight DPS increase they bring adds very little compared to the safety you get from a Shaman. The point of camping Fungi King is to get Tunics, not die and lose the camp.
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  #276  
Old 08-23-2022, 11:19 AM
PlsNoBan PlsNoBan is offline
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Lol safety
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  #277  
Old 08-23-2022, 11:20 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Lol safety
Yes. In reality, mistakes happen hehe. We aren't assuming people play perfectly. In a place like Fungi King things can go wrong very quickly. Sorry you haven't played down there apparently.
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  #278  
Old 08-23-2022, 11:21 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Nah. Typical Fungi King group is Shaman/Enchanter/Monk with a pocket cleric parked in the area for resing. That minimizes the number of people who are rolling on a Tunic.

Mage is 100% unnecessary at Fungi King camp. The slight DPS increase they bring adds very little compared to the safety you get from a Shaman.
We're not talking about Typical Fungi groups/trios trying to maximize fungi potential hehe, we are talking about a 4 man caster only composition where a shaman is also 100% unnecessary at Fungi king camp.

So yea, it's a mage with better dps/coth/mod rods over a better slow/malo/torpor in a setting where you already have a mage to mala & an infinite mana cleric and a necro for patch heals if needed.
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  #279  
Old 08-23-2022, 11:22 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
We're not talking about Typical Fungi groups/trios trying to maximize fungi potential hehe, we are talking about a 4 man caster only composition where a shaman is also 100% unnecessary at Fungi king camp.

So yea, it's a mage with better dps/coth/mod rods over a better slow/malo/torpor in a setting where you already have an infinite mana cleric and a necro for patch heals if needed.
Shaman is still better in reality. The added utility is much better than the slight DPS increase. You don't need mod rods when the Shaman is saving you a bunch of mana by casting spells you don't have to, like heals and slows. Remember in your group comp the Enchanter is required to cast slows, and Fungi King has pretty good resists. Mod rod isn't going to make up for the Enchanter needing to cast slow 6 times hehe. The Shaman can do that for them.

You would need 9 mod rods to make up for the slows, which are also hurting the Enchanter, so the cleric would need to heal the Ench. This also assumes your group would be dropping and picking up 9 mod rods every 6 minutes in between pulls of the PH/King.

The other nice thing is because Fungi King can be hard to slow, both the Enchanter and the Shaman can be casting it if you are in trouble and need to get it to land ASAP.
Last edited by DeathsSilkyMist; 08-23-2022 at 11:32 AM..
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  #280  
Old 08-23-2022, 11:34 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman is still better in reality. The added utility is much better than the slight DPS increase. You don't need mod rods when the Shaman is saving you a bunch of mana by casting spells you don't have to, like heals and slows. Remember in your group comp the Enchanter is required to cast slows, and Fungi King has pretty good resists. Mod rod isn't going to make up for the Enchanter needing to cast slow 6 times hehe. The Shaman can do that for them.

You would need 9 mod rods to make up for the slows, which are also hurting the Enchanter, so the cleric would need to heal the Ench. This also assumes your group would be dropping and picking up 9 mod rods every 6 minutes in between pulls of the PH/King.
The enchanter would also have twitches coming in, and be using ToT & wandering mind on the Fungi king to get more mana in addition to the mod rods hehe. The necro alone could heal the enchanter too so the cleric doesn't even have too. You could even give a charmed pet a swarmcaller. There's so much synergy here, and the more a shaman slows/heals the more dps you are losing and the more mana that just goes unused with the cleric/enchanter. So you see, shamans are just pretty useless in this 4 man comp hehe.

Fungi king really isn't that hard, it has been killed with no healers/slowers hehe.
Last edited by Crede; 08-23-2022 at 11:37 AM..
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