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#271
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#272
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Last edited by DeathsSilkyMist; 08-23-2022 at 11:10 AM..
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#273
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#274
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If a grp with 2 encs and a cleric is in danger at fungi king regardless of what the 4th class is you're probably just bad at everquest. All arguments about whats better for "safety" are null and void unless you're just playing with bads in which case all bets are off anyway.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
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#275
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Mage is 100% unnecessary at Fungi King camp. The slight DPS increase they bring adds very little compared to the safety you get from a Shaman. The point of camping Fungi King is to get Tunics, not die and lose the camp.
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#276
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Lol safety
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
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#277
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#278
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So yea, it's a mage with better dps/coth/mod rods over a better slow/malo/torpor in a setting where you already have a mage to mala & an infinite mana cleric and a necro for patch heals if needed. | |||
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#279
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You would need 9 mod rods to make up for the slows, which are also hurting the Enchanter, so the cleric would need to heal the Ench. This also assumes your group would be dropping and picking up 9 mod rods every 6 minutes in between pulls of the PH/King. The other nice thing is because Fungi King can be hard to slow, both the Enchanter and the Shaman can be casting it if you are in trouble and need to get it to land ASAP.
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Last edited by DeathsSilkyMist; 08-23-2022 at 11:32 AM..
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#280
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Fungi king really isn't that hard, it has been killed with no healers/slowers hehe. | |||
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Last edited by Crede; 08-23-2022 at 11:37 AM..
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