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#211
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I made a 1 handed video with the turtle:
This is using Frostwrath at 34% worn haste. https://www.youtube.com/watch?v=P5ouLQOBAoE Test 01 - At 231 STR, I did 39167 damage over 603 seconds = 64.9 DPS (no ripostes) Test 02 - At 210 STR, I did 38969 damage over 595 seconds = 65.4 DPS (no ripostes) DPS difference = -0.5 DPS Funnily enough, I gained 0.5 DPS after removing 20 STR lol. It just goes to show that RNG can be fickle sometimes. With my 2 handed video: This is using Ancient Fire Etched Flamberge with 34% worn haste. https://www.youtube.com/watch?v=Py96jk2NflU Test 01 - At 210 STR, I did 37,794 damage over 561 seconds = 67.3 DPS (no ripostes) Test 02 - At 231 STR, I did 37,303 damage over 531 seconds = 70.25 DPS (no ripostes) DPS difference = 2.95 DPS I have a total of ~40 minutes of hitting the turtle, and so far my average DPS with +20 STR is basically 1.5 DPS due to my 1H test providing a 0 DPS difference. I am still not impressed with the +20 STR for your starting stats. Quote:
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Last edited by DeathsSilkyMist; 08-10-2023 at 12:35 AM..
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#212
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Quote:
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#214
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Dsm i think your turtle logs may be showing that your attack is completely squelching turtle’s defence (always rolling high - thereby removing the DI variable we are trying to measure).
It’s too laboratory mob. You need to be using something that is applicable to levelling.Troxx does a bit better on this (assuming his top secret skeleton is a fair representation kf an xp mob) but really we need to level a knight to like 30 but not train double attack or riposte so we can eliminate some variables and look at how the average hit improves rather than dps. Quote:
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Last edited by Jimjam; 08-10-2023 at 12:54 AM..
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#215
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Quote:
https://www.project1999.com/forums/s...&postcount=211 This post has 1 handed and 2 handed weapon examples with video and log evidence. Both weapons have very similar ratios. I am getting nowhere near a 16% increase in DPS with either weapon via +20 STR. After 40 minutes of hitting a turtle, I got an average of 1.5 extra DPS with +20 STR. I don't think this shows a very strong argument for putting your starting points into STR. Quote:
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Last edited by DeathsSilkyMist; 08-10-2023 at 01:21 AM..
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#216
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Fair point. How many min hits? Did the pattern looked like a skewed normal distribution? If so how did it skew?
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#217
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I spent about an hour and a half attacking Bloodmaw and got very little useful information from it. Average hits are just far too high so attack does very little nor does damage bonus. Really though I expect you wont see much of a difference even if you spent 2 hours parsing on vindi...but this is a game of percentage improvement. Aura of Battle is very expensive for what you get.
For a level 60 knight, 20 strength at 60 is 18 attack (228 down to 208). For a level 53 going from 134 str to 124 str is 17 attack. Grim Aura at that level is 13 attack. If you are trying to do damage (anytime you arent tanking) it's important to be effective at it. It's more important to have fun. The more you have fun the more likely you will see 60 which is where most classes peak. Getting lost in napkin math wont even make you a much better player, tangible skill goes a long way in this game. | ||
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Last edited by Snaggles; 08-10-2023 at 02:06 AM..
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#218
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Quote:
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#220
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Oh shit, DSM as in DSM-V, I just got it lol
Please tell me it's an elaborate troll | ||
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Last edited by Lune; 08-10-2023 at 03:26 AM..
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