Quote:
Originally Posted by Ripqozko
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like i said way back , taunt is great for +1 when you arent the main tank and re establishing threat as you havent began to cast 30x into the mob. the +1 can help you get up before you start spamming spells. spamming taunt is dumb. its a case use thing to help establish your threat if you werent the one tanking first, otherwise knights aint losing it.
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Yeah, we're very much on the same page. I prefer to call it pointless rather than dumb simply because such spam isn't hurting anything, either. +5-8 or so aggro per minute very much is pointless because in no world will it ever make a difference. It's too small a value. Neither is it hurting anyone though in a single-tank environment.
I like Jimjam's notion that it may help an inexperienced tank who can't tell if he has aggro or not against rooted targets. That didn't even occur to me. I've done this job so long I've long since developed a sense for whether or not I'm generating sufficient threat and can't "think like a newbie" anymore. That's a fair use for it, then, in that situation for less-experienced players. That's the forum at its best--seeing ideas I would not think of on my own.
Closest I get to "taunt spam" is I'll more or less spam it on mezzed creatures (NOT my primary target obviously--lot of target-switching going on) to try to keep threat on them. Years ago I used to tag mezzed creatures with 0-damage spells, but that tactic grew too mana intensive when the P99 enchanter meta changed to spamming low-rank mez that memblurs constantly, hence wiping out my efforts. Taunt doesn't work as well--but it's free, and free is important in that environment. Still isn't necessary and could be called pointless work on my part, but I like to save the enchanter as many hits as I can since rune spells cost some money and my abilities cost nothing.