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#281
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#282
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My point is simple: More agro is better, as it decreases the chance of a flip. There is no downside to adding more agro, only upsides. Unless of course you don't want agro hehe. Quote:
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#283
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#284
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https://www.project1999.com/forums/s...&postcount=276 That has the answer you are looking for.
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#285
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I do not agree it reduces chance of a flip. If I want aggro, chance of a flip is already zero--can't go below zero. I understand where you're coming from in theory, but this is a case where theory and real practice are not precisely the same.
I get a feeling that you and I probably play our characters a little differently and I probably "go at it harder" than you do as a matter of habit. At least that's the impression I get re-reading some of my own posts, and yours. Neither is right, nor wrong--just, perhaps, an insight into our relative differences in opinion. Likewise, we know from past interaction that you, to some extent, enjoy eeking out every advantage whether its needed or not just for the fun of doing so, whereas I'm more likely to stop caring at those last few percent when we're hitting diminishing returns territory. | ||
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#286
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#287
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It's too bad about DC. There are patch notes (after our era) about slow first getting moved to disease, then slow having too much aggro and that aggro getting fixed. I assume that's where DC's aggro should be nerfed, and that it's a bug that it's nerfed on p99. | |||
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Last edited by Vivitron; 11-30-2023 at 02:00 PM..
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#288
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#289
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Silly is making over a hundred posts, almost 40% of the posts in a thread, advocating for an approach that is sub-optimal to the approach that almost everyone else in the thread advocates for.
By not making an argument that your approach is optimal, you concede by default that the other approach almost everyone else favors is optimal. | ||
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#290
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