#41
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Also curious where there is data on newer players choosing servers based on CSR. The only new server we have is Quarm and a ton of those people are people who have played on P99...it's not like there's this massive untapped player base just waiting for the right mix in order to try out EQ. Quarm is also large because it's new...not because of any CSR assignments or anything (in fact, the Quarm CSR policy is even worse because they're all allowed to play on the server, which will inevitably lead to corruption and favoritism). Saying that new players don't play P99 because of the CSR is pretty ridiculous. New players don't come here because 1. Lots of people just don't know about classic EQ emulators, 2. People are old with responsibilities and simply don't have the time for classic EQ, and 3. The servers are really old and mudflated at this point, lower level zones are hit or miss on whether you'll find groups, and there's lack of clarity on the future of Green/a new server so why join and sink a ton of time in right now. | |||
#43
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It's hard to create events for just non-raiders, we don't want to tell raiders they can't join these events. With their level 60s or even their twinks. | |||
#44
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As a newish player, I can safely say that the things people are bitching about here are not what keep "new" players away. The real answer is that they either don't know about it, or there are simply better games out there. I don't know why anyone would really have much desire to play this game unless they did on Live or have a friend that did on live and convinced them to join up.
That covers the "new" part. What you are really talking about is what drives away "returning" players. The nostalgia wears off pretty quick and you are left remembering what a time sink this game is. That's pretty much it. Couple that with mostly empty zones for leveling and you are left with a game that just doesn't measure up to all of the other options out there. I really enjoy P99 for what it is. A trip down nostalgia lane for those of us who lived and breathed this game for years of our lives. Outside of that, quit trying to make it into something it isn't. I think they have done a great job capturing their niche. Know your market, and they do. | ||
#45
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Blue had these kinds of events. Green to a lesser degree. My guess as to why we don't see them more often here has to do with programming/staff availability of resources. Could be wrong. Holiday Event: Domain of Frost https://old.reddit.com/r/ProjectQuar...main_of_frost/ >> Enter the Domain of Frost, and reap the rewards within. The Domain of Frost is a level 30 to 45 zone, being split right down the middle in terms of difficulty - the far side being much more difficult than the near side. The Domain of Frost has a passive +0.05 experience boost within its walls. Trivial Loot Code is enabled in the Domain of Frost. There are rumors of a container of considerable storage within - if you manage to find one, it will require you to be of the 30th season to loot. Bards who have lived to tell the tale also share stories of a hidden compartment in the well - guilds may be interested in completing the trials within to get a time-limited reward. There are multiple ways to get this reward. Know that this encounter is the most difficult of the raid encounters adventurers have faced thus far. >> https://old.reddit.com/r/ProjectQuar...ower_of_frost/ Holiday Event, Pt. 2: Tower of Frost > The Tower of Frost (AKA Oops, All Icebones) is now available as a Level 8 to 25 undead zone featuring everyone's favorite friends: icebone skeletons. >> | |||
#46
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*competitive
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#47
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If there are events for lower level players and if devs/csr team cater to new players then that's where new players go vs servers that don't have those benefits. People respond to incentives. | |||
#48
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CSR team would love to have more scripted events, but we just don't have the dev time. Ideas float internally, but that's about the extent of it. We try to throw events that are within our abilities. Mostly in the form of raid challenges, pretty easy to orchestrate with the UN channels.
It's fun seeing all the cool stuff PQ is doing, but they have that dev time. | ||
#49
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Much of the work on that other emu is open source including the new zones / special event zones. While the TAKP code and the p99 code have differences like lua/pearl and client level differences, it might be possible to import some of Quarm's ideas and adjust them to work here. This would require Nilbog or Haynar level dev expertise more than likely whose time is likely valuable but is feasible. As for what kind of events/temporary zones/other ideas are appealing to new players, the other emu appeared to solve this by adding trivial loot code to the events. | |||
#50
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-Level bracketed PVP tournament (1-10, 11-20, 21-30, ect). Would have to be dropped on short notice to prevent end gamers from endlessly twinking every bracket. -Randomized loot shake up (unfortunately this one prolly requires devs and immediately gets shot down) but mix up the loot tables of all mobs in the game randomly and sit back and enjoy the entire server trying to figure out which of the thousands of mobs and in what obscure zone the Vulak loot is going to drop from. There are probably mobs that haven't died in months or years in random corners of the world. -Scavanger hunt. Randomly place some desirable things accross the world and have people search for them (could focus on placing them in low level zones for accessibility but not disclose that in the event so the lowbies have a better chance of finding the stuff) -P99 olympics. Each race competes alongside their kin against the other races of the world in a variety of competitions (diving, sprinting, archery, tradeskills, ect.) Creates a different team dynamic that breaks apart guild alegences and requires no affiliation to others on the server to be part of a team. | |||
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