![]() |
#171
|
||||
|
![]() Quote:
So pre-revamp the prevailing strategy on my server was to form up groups and port up, and then everyone would exit the port in room, run to the south wall and follow it to approximately where it says 'Pull spot' on the map, near the southwest corner. We would run to the very top of the wall and camp out there. Usually one of the clerics made it and would be able to log in and rez people. I'd like to also mention that there were mobs that saw through rogue hide/sneak, my buddy played a rogue and he was our star player because he was good at dodging the see invis patrollers and drag people to the safe spot for rezes. Post-revamp we did the same strategy, although it was a lot easier since so many of us were higher level and wouldn't aggro as much on the run over, I remember surviving the run usually to camp out. I know memory can be flawed, and I know that we did it post revamp because I got my Indo BP off Grandmaster R'tal along with boots. The adrenaline rush from winning such an amazing item is something I'll never forget. Anyway, my point is that there were always safe spots in these zones, and while obviously the version that we play with isn't the same, it replicates the safe spots in different ways.
__________________
| |||
#172
|
|||
|
![]() Fair enough; while not "classic evidence" in the strictest sense, I have no doubt you're telling the truth.
So it's not a bug fix ... but I still think the server would be far more classic without a Hate safe spot. People would do something so much closer to what you just described ... vs. "I bought by epic off the Enchanter who soloed it (and two-boxed a cleric to rez himself after he failed the first time)". Also, this is a 20 year old emu, and we all know its ins and outs. P99 is (almost) as classic, mechanically, as it can be. Isn't it time to take a step back, look at the goal of this place, and think "major guilds (not one guild or farm crew) should raid Hate to get Mage epics ... like they did back in '01"? Isn't preserving the experience of the most challenging goal in the whole game (for most Mages at least) more important than whether or not an extra couple of ghouls spawn (that didn't back in '01)?
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#173
|
||||
|
![]() Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#174
|
||||
|
![]() Quote:
| |||
#175
|
||||
|
![]() Quote:
That's enough evidence for this court | |||
#176
|
||||
|
![]() Quote:
__________________
| |||
#177
|
|||
|
![]() its the devs choice to make mages life hell, since plenty of non-classic changes were made in p99 for gameplay benefits, and this specific drop rate is entirely based on vibes
| ||
#178
|
||||
|
![]() Quote:
| |||
#179
|
|||
|
![]() mages don't exactly need help from others to get quillmane, and it used to be farmed like 24/7 for years so everyone has one or their alts to do their guildie does and they just MQ
| ||
#180
|
||||
|
![]() Quote:
__________________
| |||
![]() |
|
|