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#91
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![]() Mend is really op as well,on top of monks mitigation and epic
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#92
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![]() yeah mend is really what makes soloing monk feasible imo, combined w/ fungi and 70% bandaids. hard to beat that sustain without like a mrylo or dw bp
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aka: suzo beax azagal isma marzy vallisk hrok pilgo qimi
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Last edited by skulldudes; 12-29-2024 at 02:59 PM..
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#93
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#94
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![]() Y'all crazy. It's like 75% the borderline free haste clicky. Most of the other advantages are moot by 60 in current year P99. If you need mend to solo you are doing something wrong.
Also, calling monks the most broken/op class is silly when charm classes exist. | ||
#95
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A skill like block isn't moot when every tank class would give up a BiS or two in order to have it, even if their version of block had a lower cap and required equipping a shield. Compared to mend, lay on hands feels pretty moot except for the fact that it can be applied to other players but, even then, on raids it only amounts to a fraction of a warrior's health bar. And it has such a long cooldown that you have to save it for emergencies. Whereas, with mend, the monk can use it consistently to reduce the time between kills, and top off their HP after bandaging 50-70%. Mend also affords extra leeway if you are doing something wrong while soloing, as you put it, which is a testament to how strong the class is aside from that self-heal. The class can test out harder and harder targets and if/when the fight goes south, reset with feign death. Even though feign death has a chance to fail, that's powerful, if not OP. Referencing the wiki, monks get dual wield the earliest and end up with the highest cap. They also get the highest double attack, dodge, and safe fall. Plus, triple attack eventually, not to mention the ability to juggle their 2HB for extra offhand attacks. Tack on several reliably good discs, even better weapons, and suddenly the class has more going for it than one can shake a stick at. Now talk about sneak pulls, push interrupt, and combat bind wound which monks benefitted from, especially when soloing. Most evidence suggests these were classic features, but they remain nerfed here all the same. And yet, in spite of this, the class still handles just fine. | |||
Last edited by Ennewi; 12-30-2024 at 01:02 PM..
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#96
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![]() Meh,
Got a 51 (?) monk with CoF, Fungi, Epic, Tstaff, beads - all the bells and whistles except ToV loot or dain ring. It's still pretty underwhelming compared to my shaman, wizard or any caster really. The main difference between a similarly geared SK or Paladin if anything is that it doesn't take as long to kill. I get that monks truly shine at 60 and with endgame gear but I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers. Either way, the power is still limited which limits your solo options. If you want any kind of profitability on top of that your options are reduced even further and in a game from 1998 there are not many secrets left. | ||
#97
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#98
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#99
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#100
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![]() 75 to 100k and an epic on a monk to have similar or slightly higher exp rates of a wizard quadding isn't exactly a great brag.
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Last edited by jolanar; 01-01-2025 at 07:40 AM..
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