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#51
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#52
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Up until a few weeks ago, archery on non-rooted mobs was coming out to roughly equal to melee DPS, perhaps just slightly less. Before the nerf patch we all realized it was worth it to use on raids even.
After patch we were seeing much higher critical hits, but also lower minimum hits. Sky bow could crit up in the 800s at 45/60! Then they realized that the damage calcs had been altered to be basically constant trueshot disc and damage was cut completely in half in a stealth change. So now bow soloing isn't nearly as viable as it was. | ||
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#53
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Reason I ask is sometimes we need to do cc (especially for 2 or more targets). Using a bow in that situation is better than melee because it allows you to measure a situation better (wide angle view). As I see it, you trade some dps for better situation awareness. But in a situation like that you'd mostly be focused on keeping snare/root in place. There may be situations where you need distance and are not within melee range of main target too. For example, if a mob is rooted and it breaks. You want some distance between you and it to reroot. But if being within distance of the main target to use melee requires being too close to your rooted mob(s) then using archery would allow you to keep proper distance and still attack the main target. Reason I bring this up is because I was reading some forum posts somewhere else on the net and a ranger brought up how the luclin-era made viable archery rangers for a while. He commented that this made rangers better at CC because of being able to see the situation from a distance. I think there's some merit. Can anyone think of other ways that it could be justified? (other than to point out my errors in judgement about what i think are ways that justify its use in specific cases)
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 08-23-2011 at 09:41 PM..
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#54
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Its already been said, but its to eat DTs.... for real, it is.
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#55
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#56
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Yes massivly over gearing your target encounter definitely makes the ranger a viable tank. Meanwhile lower guk has become easier for everyone else at level 60 in kunark and sky gear. | |||||||||
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#57
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Haters gonna hate I guess.
A good rogue will do somewhere around 100-130 dps or perhaps slightly higher on a raid encounter using disc. A good ranger can do around 50-55 dps straight melee, add in a calefaction cast every 45 seconds and it can approach the 60-70 range. Certainly not laughable or negligible. | ||
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#58
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laughable imo.
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#59
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Rangers are just like any other class, When controlled by a skilled gamer they are extremely good and extremely useful in raid and group settings and can solo. Until Luclin and AAs they are more of a support utility class than straight DPS, but they are really fun to play and you can do some really cool stuff pulling wise and CC wise in Plane of Fear and Hate. Also our rangers with Mistwalkers did the most dps of anyone until kunark came out.
Quick Example IB used to break fear and just have rangers kite everything on the west wall till it was broke and at the same time Dpsing with a bow on the assist mob. Or have someone split out the maestro or any other from Hate. Also, While bow dps isnt the greatest its very useful for mobs that have PBAEs to have sustained dps without damage taken. In Vel Trueshot disc is really useful on many fights for this reason. | ||
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#60
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the amount of emotions this topic has brought out of you is "laughable imo"
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