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  #51  
Old 08-23-2011, 04:54 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Does anybody know when archery double-damage hits to non-moving and non-rooted creatures took effect?

And was that ranger-only? I recall level 50+ for it, but do not know other conditions.

My guess is luclin since hard to justify using archery this way on a consistent basis.
Ranger only, 50 or 51 and above, Kunark. In now on P99. But your melee DPS is still better.
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  #52  
Old 08-23-2011, 07:40 PM
Corrodith Corrodith is offline
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Up until a few weeks ago, archery on non-rooted mobs was coming out to roughly equal to melee DPS, perhaps just slightly less. Before the nerf patch we all realized it was worth it to use on raids even.

After patch we were seeing much higher critical hits, but also lower minimum hits. Sky bow could crit up in the 800s at 45/60! Then they realized that the damage calcs had been altered to be basically constant trueshot disc and damage was cut completely in half in a stealth change. So now bow soloing isn't nearly as viable as it was.
  #53  
Old 08-23-2011, 09:18 PM
stormlord stormlord is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Ranger only, 50 or 51 and above, Kunark. In now on P99. But your melee DPS is still better.
Thanks for replying.

Reason I ask is sometimes we need to do cc (especially for 2 or more targets). Using a bow in that situation is better than melee because it allows you to measure a situation better (wide angle view).

As I see it, you trade some dps for better situation awareness.

But in a situation like that you'd mostly be focused on keeping snare/root in place.

There may be situations where you need distance and are not within melee range of main target too. For example, if a mob is rooted and it breaks. You want some distance between you and it to reroot. But if being within distance of the main target to use melee requires being too close to your rooted mob(s) then using archery would allow you to keep proper distance and still attack the main target.

Reason I bring this up is because I was reading some forum posts somewhere else on the net and a ranger brought up how the luclin-era made viable archery rangers for a while. He commented that this made rangers better at CC because of being able to see the situation from a distance. I think there's some merit.

Can anyone think of other ways that it could be justified? (other than to point out my errors in judgement about what i think are ways that justify its use in specific cases)
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Last edited by stormlord; 08-23-2011 at 09:41 PM..
  #54  
Old 08-23-2011, 09:41 PM
Pringles Pringles is offline
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Its already been said, but its to eat DTs.... for real, it is.
  #55  
Old 08-23-2011, 11:59 PM
Corrodith Corrodith is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Thanks for replying.

Reason I ask is sometimes we need to do cc (especially for 2 or more targets). Using a bow in that situation is better than melee because it allows you to measure a situation better (wide angle view).

As I see it, you trade some dps for better situation awareness.

But in a situation like that you'd mostly be focused on keeping snare/root in place.

There may be situations where you need distance and are not within melee range of main target too. For example, if a mob is rooted and it breaks. You want some distance between you and it to reroot. But if being within distance of the main target to use melee requires being too close to your rooted mob(s) then using archery would allow you to keep proper distance and still attack the main target.

Reason I bring this up is because I was reading some forum posts somewhere else on the net and a ranger brought up how the luclin-era made viable archery rangers for a while. He commented that this made rangers better at CC because of being able to see the situation from a distance. I think there's some merit.

Can anyone think of other ways that it could be justified? (other than to point out my errors in judgement about what i think are ways that justify its use in specific cases)
I would strongly advise trying to use bow in an exp group. Bow damage is really laughable and people aren't going to want to group with you if you have a reputation for using bow all the time lol. If you need better "situational awareness" drop into 3rd person.
  #56  
Old 08-24-2011, 12:41 AM
Motec Motec is offline
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Originally Posted by Corrodith [You must be logged in to view images. Log in or Register.]
Dark Cloak of the Sky - sky quest cloak, 50% clicky spell haste. Makes you infinitely more useful in small group situations with no one casting haste. Combined with a nice haste item and good weapons you can churn out 50-60 dps with only self buffs.
VoG. This item is irrelevant for all but moments where it doesnt matter from a dps perspective. Otherwise its fairly cool.
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Fayguard Parrying Dagger - one of the best mainhand weapons in the game right now at 9/17. Fairly easy to get and nothing else is better for pure DPS until velious. Procs an AEdd but can be used on most raid encounters without causing agro trouble. Definitely helps to close the DPS gap with rogues.
Lol at close the dps gap. Compared to a rogue, you do nothing. You do laughable damage. hahaha.

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Swarmcaller - again, makes you very useful in small groups that don't have someone to slow. If you have some good situational dex gear the slow procs can be somewhat reliable. Causes mega agro but you can easily jolt it off. These are very cheap nowadays.
Truncheon of Doom, Locustlure, etc. So suddenly warriors and rogues are magical slowers too? No. Its a shit idea, a shit slow, and having a rogue instead of you means the mob would die faster than your slow % would reduce DPS*

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Lupine Dagger - From what I hear they're pretty cool, sadly no one's selling them. Ever.
What does this comment even mean? A minor atk buff? yay.

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Tolan's BP - instant banking, you never get stuck anywhere. With an OT hammer you can mobilize yourself around the world pretty well. Look for these popping up in EC soon lol.
Hey guys clerics are awesome, you get this donals BP when you roll one ands it makes you the most imbalanced class in the game. Oh wait, you're talking dragon loot from a highly contested mob to share amongst 100+ people.

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200 range bows (Wind Striker or Rain Caller) - with 150 range arrows it allows you to pull dragons without risk of being feared (300 range AE). Once you agro a dragon, it will not find your guild's camp spot for you, though, lol.
Allows you to kite dragons, until you get lost, loop and have levitate dispelled etc. Otherwise, sound point. Rangers can doi something that bards do infinitely better.

Quote:
Generally having all the high-end gear gives you quite a bit of AC and HP, and brings out the ability to actually main tank and take CHs pretty well in regular exp/loot groups, especially if you're slowing with swarmcaller.

Yes massivly over gearing your target encounter definitely makes the ranger a viable tank.

Meanwhile lower guk has become easier for everyone else at level 60 in kunark and sky gear.
  #57  
Old 08-24-2011, 01:26 AM
Corrodith Corrodith is offline
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Haters gonna hate I guess.

A good rogue will do somewhere around 100-130 dps or perhaps slightly higher on a raid encounter using disc. A good ranger can do around 50-55 dps straight melee, add in a calefaction cast every 45 seconds and it can approach the 60-70 range. Certainly not laughable or negligible.
  #58  
Old 08-24-2011, 02:44 AM
Motec Motec is offline
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laughable imo.
  #59  
Old 08-24-2011, 03:25 AM
Swarws Swarws is offline
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Rangers are just like any other class, When controlled by a skilled gamer they are extremely good and extremely useful in raid and group settings and can solo. Until Luclin and AAs they are more of a support utility class than straight DPS, but they are really fun to play and you can do some really cool stuff pulling wise and CC wise in Plane of Fear and Hate. Also our rangers with Mistwalkers did the most dps of anyone until kunark came out.

Quick Example IB used to break fear and just have rangers kite everything on the west wall till it was broke and at the same time Dpsing with a bow on the assist mob. Or have someone split out the maestro or any other from Hate. Also, While bow dps isnt the greatest its very useful for mobs that have PBAEs to have sustained dps without damage taken. In Vel Trueshot disc is really useful on many fights for this reason.
  #60  
Old 08-24-2011, 03:27 AM
Stinkum Stinkum is offline
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Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
laughable imo.
calm down dude, did you get touched as a child by a man who played a ranger or something

the amount of emotions this topic has brought out of you is "laughable imo"
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