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  #21  
Old 04-16-2025, 10:06 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
hard to do when every single second of media is designed to steer your thoughts and reprogram your mind

you either subconsciously accept and become a mindless tech zombie always parroting the latest narrative or you develop an automatic resistance reflex hyper vigilant for the next philosophical attack
Or, you realize life is great and all these fears are typical of all mass hysterias, like when people are convinced a volcano is angry, or a particular tree spoke to an Elder and said to move.

The key to the asteroid belt is to not orbit within it.
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  #22  
Old 04-16-2025, 10:23 AM
WarpathEQ WarpathEQ is offline
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We will see a lot more use of AI in the creation of games i.e. the environment, modeling, functions far before we see the actual NPCs in the game powered by AI.

In fact I predict we will see AI powered NPCs in the real world before we see them in the gaming world. If you're going to invest the time, energy, and money making full autonomous interactive NPCs there is a lot more business upside deploying them in real life than virtually. At that point incorporating them in gaming will be fairly trivial.

In terms of interacting/competing with AI in the gaming space I see it as being mostly focused on more binary or 2D type of gaming. Think Alpha Go, chess, checkers, basic card games. Things where the difficulty or competitive is driven by AI but not in a humanoid or character form.
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  #23  
Old 04-16-2025, 10:48 AM
Trexller Trexller is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
AI powered NPCs would just be too powerful, raid targets would literally never get dropped. Mob would just target the clerics or people outside the CHeal chain. You think you want it, but you wouldn't really.
raid boss is too smart it kills the clerics

so we'll go negotiate and treat with another raid boss to come assist us on the first raid boss
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  #24  
Old 04-16-2025, 01:04 PM
shovelquest shovelquest is offline
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you know, with the amount of AI art in The Hero's Journy... Makes me wonder if they wil be the guys to make a fully living AI npc MMO.
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  #25  
Old 04-16-2025, 01:08 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
so we'll go negotiate and treat with another raid boss to come assist us on the first raid boss
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  #26  
Old 04-16-2025, 06:11 PM
Lune Lune is offline
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It'll just end up being like this:

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  #27  
Old 04-16-2025, 10:31 PM
wuanahto wuanahto is offline
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It will learn that the best move is to not play and just stop spawning and then an unkillable NPC that you can hail for gear will spawn
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  #28  
Old 04-16-2025, 10:41 PM
Trexller Trexller is offline
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Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
It will learn that the best move is to not play and just stop spawning and then an unkillable NPC that you can hail for gear will spawn
Isn't that what they do on P99? All raid bosses are trivialized so they show up at spawn time and press buttons for 20 min then distribute loot

The raid mobs are guaranteed kills so it's just a dice roll on what drops

Couldn't we design an AI that makes dynamic worlds across game genres so you never know what you are going to be playing? RPG or shooter or sandbox quest or choose your fate adventure? all in 1 game
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  #29  
Old 04-17-2025, 12:36 AM
atomicpaul atomicpaul is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
AI powered NPCs would just be too powerful, raid targets would literally never get dropped. Mob would just target the clerics or people outside the CHeal chain. You think you want it, but you wouldn't really.
i mean that would admittedly be frustrating in the moment but it seems like adapting strats would be the inevitable result and possibly kinda the next natural step in defeating the computer at the game.

nonwithstanding the idea that everything is wargames to a proper ai, but i'm just another shithead posting on the internet and don't fancy myself some kinda general. i don't buy the hype that ai is an apocalypse nor is it a panacea, but i also don't utilize it or rely on it for anything. it only reacts to that which it is fed, right? we can talk about who feeds it what, but human experience suggests it will be fed everything, ever.

how do we know it isn't our next, natural step in development?

(i realize i've mocked the concept of roko's basilisk on these forums but i was mainly just giving nerds shit for frightening themselves with hypotheticals)
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  #30  
Old 04-17-2025, 11:05 AM
Ekco Ekco is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Makes me wonder if they wil be the guys to make a fully living AI npc MMO.
the first *real* one is gonna be some ascii graphics shit like dwarf fortress where it's generating basically everything from scratch

or be something like that crazy fractal math bullshit that looks intelligent using ascii graphics

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whatever the actual first one is isn't gonna be fun to play for most people
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