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  #31  
Old 07-13-2025, 03:10 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
Ah Zuranthium trying to gatekeep with his lull stuff.

Lol.
Yeah I disagree with Zuranthium's lull restrictions as well. A P99 solo challenge needs to focus on how P99 currently works, not how OP wants P99 to work. We have no idea when/if potential lull changes will take effect on P99. The last patch did not incude them.
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  #32  
Old 07-13-2025, 04:08 PM
Zuranthium Zuranthium is offline
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It's not how "I want" P99 to work, it's how it factually WILL work when the patch is put in, which the devs have already said will happen at some point. These challenges are something players will be doing until the servers cease to exist. It needs be recognized now that using lull is not going to be possible in the (near) future, so players can save their own time and figure out how to complete the encounters like they will have to do anyway.
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  #33  
Old 07-13-2025, 06:40 PM
loramin loramin is offline
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It seems to me that either way, lull issues are an extreme minority. Would it just make sense to table the issue for later (and maybe a future patch will save us from even having to think about it)?
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  #34  
Old 07-13-2025, 07:04 PM
Zuranthium Zuranthium is offline
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Lull is a huge thing, Enchanters won't be able to do some content on their own anymore when it gets changed. Or at least, it will take them much longer do it and cause many more deaths along the way.

It's a challenge game anyway. Might as well take the challenge now of not using the absurdly non-classic version of lull, and start honing your skills for what you're going to need to do when the patch comes.
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  #35  
Old 07-13-2025, 07:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Lull is a huge thing, Enchanters won't be able to do some content on their own anymore when it gets changed. Or at least, it will take them much longer do it and cause many more deaths along the way.

It's a challenge game anyway. Might as well take the challenge now of not using the absurdly non-classic version of lull, and start honing your skills for what you're going to need to do when the patch comes.
There is no reason to limit lull. Let people play the game as-is. Challenges can be updated as patches come in. How P99 is supposed to work in your view isn't really relevant to how P99 actually works today. When you log in to P99 today your desired lull changes are not in there.
Last edited by DeathsSilkyMist; 07-13-2025 at 07:50 PM..
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  #36  
Old 07-13-2025, 08:00 PM
Zuranthium Zuranthium is offline
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People can already play the game "as-is". That's not the point of doing challenges, and it will cause too many problems otherwise. The rankings of the MOBs has already been sorted with classic Lull in mind.

People who use the non-classic version of Lull don't deserve to be categorized the same. Root nets are already categorized as a "strong item" and the current version of Lull is more powerful than that. The option to use the current version of Lull simply won't exist anyway in the near future, it's not fair to anyone to allow it as a normal thing. People should be aware and adjust accordingly.
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  #37  
Old 07-13-2025, 08:05 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
People can already play the game "as-is". That's not the point of doing challenges, and it will cause too many problems otherwise. The rankings of the MOBs has already been sorted with classic Lull in mind.

People who use the non-classic version of Lull don't deserve to be categorized the same. Root nets are already categorized as a "strong item" and the current version of Lull is more powerful than that. The option to use the current version of Lull simply won't exist anyway in the near future, it's not fair to anyone to allow it as a normal thing. People should be aware and adjust accordingly.
You may want to take a poll on that. The existing solo challenge never limited lulls, and I haven't seen solo challenge enchanters avoid using lull in any videos I've watched. This just isn't something that happens to my knowledge.
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  #38  
Old 07-14-2025, 05:31 AM
Duik Duik is online now
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https://www.project1999.com/forums/s...0&postcount=20

Already called it.
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  #39  
Old 07-14-2025, 07:46 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
People who use the non-classic version of Lull don't deserve to be categorized the same. Root nets are already categorized as a "strong item" and the current version of Lull is more powerful than that. The option to use the current version of Lull simply won't exist anyway in the near future, it's not fair to anyone to allow it as a normal thing. People should be aware and adjust accordingly.
This is ridiculous. Chanters who lulled for the previous challenge used all the tools at their disposal. It might have allowed for more difficult kills but they were all on the same footing. Resist rates are too low on P99 anyway so we might as well disqualify casters and hybrids if they dare casting.

A lot of the first SAC kills can still be done using reverse charms, mez/root and blurs but a lot of those kills will also be abandonned because I'm not sure people will fight their entire way through sebilis for a single attempt considering people put dozens of attempts on some targets.

If you make too many dumb rules and caveats people won't revive a challenge that's been dead for a decade.
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  #40  
Old 07-14-2025, 08:40 AM
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It seems to me that either way, lull issues are an extreme minority. Would it just make sense to table the issue for later (and maybe a future patch will save us from even having to think about it)?
I only come here for the lullz.
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