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#51
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#52
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#53
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That's not really the case. You can jus tplay the game and learn gradually over time through interaction with the world and it's players, and googling/reading things as they become necessary. Remember, it's just an emulation of an old game. There was a time when there were stones yet unturned-- there were thousands of paid monthly subscribers in the game, crawling around blindly figuring things out as they went. It's entirely possible to play the game, and enjoy it, while being perfectly ignorant to 80% of its mechanics etc. A lot of people ENJOY a game that force to figure things out, and learna bout the world/mechanics in order to succeed in. Look at how DARK SOULS has spawned an entire GENRE. It is such a believed niche that imitators started popping up left and right. And DS and EQ are very similar in that regard-- games that don't spell anything out, or hold your hand at all. You have to figure things out and thankfully at this point in the timeline, most things can be google'd. The problem is not the game. Everquest is still somehow alive as a franchise even in official capacity, not even counting all the players that focus on unofficial gameplay avenues. The "problem" is that you don't like games like it. Not eveyrthing is for everyone, and that's okay. It's not actually a problem at all. You don't like a thing that some people do. What the hell even is the point of this disguising this post as a dicussion? The same end could have bene achieved by titling it "I don't like EQ P99 and here's why" | |||
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Last edited by Xer0; 08-19-2025 at 05:49 AM..
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#54
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TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations. I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore. EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time. Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back. Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet. Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery. | |||
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#55
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#56
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Grammar nazi exposed. Just saying tho. And thanks for telling me about /corpse. I didn't even know that. I guess this does make things a lot easier since I always thought what if I die near some NPCs and can't get back my corpse? When I get bored of Battlefield 6 I'll come back to play this game. | |||
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#57
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#58
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#59
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I always thought you had to have other players corpses on target to drag them! | |||
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#60
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Have you ever played Diablo (Original) or Diablo 2? Same mechanic. Die, spawn corpse at death point, corpse has your inventory/equipment. Both are great games. Not all, but most new games have no risk therefore there is little to no reward to the experience; in my opinion. | |||
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