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#61
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2. Haynar also confirms there is a softcap in that post, even at low levels, so we know a softcap exists. He also told us shields increase the softcap, so that should be testable. 3. When Haynar is talking about not having a hardcap, he is referring to an Eashen raid from my understanding. The worn AC clamp is specified for "low levels". This means Haynar is correct that a bunch of level 60s in a raid are not clamped on AC or hardcapped. 4. I'll show some examples of how a softcap works, and how a worn AC clamp will affect it: A. There is a 45 AC softcap, 20% diminishing returns after the softcap, and no worn AC clamp. The player has 400 worn AC, and no shield. 45 Uncapped AC + 355 softcapped AC * 0.2 diminishing returns = 116 worn AC that is used in combat. B. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and no shield. First the 400 worn AC gets clamped to 55. 45 Uncapped AC + 10 softcapped AC * 0.2 = 47 worn AC that is used in combat. C. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and 12 of that AC is from the shield. First the 400 worn AC gets clamped to 55. Then the softcap gets increased. We don't know how much a shield increases softcap but lets say the softcap goes up by 5. 50 Uncapped AC + 5 softcapped AC * 0.2 = 51 worn AC that is used in combat. My data reflects these examples, and it is consistent with what Haynar said. I will start using the wording "worn AC clamp" instead of hardcap. I think this might be the disconnect. A hardcap would imply that the AC is capped after the softcap is applied. A "worn AC clamp" would clamp the worn AC first. There is a bit of nuance there, but I think that is the confusion. This is why he said "raw ac cap" instead of softcap or hardcap. If there was a 55 AC hardcap, you could still get to 55 AC with enough softcapped AC. At 20% returns a person with 95+ AC would hit 55 AC.
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#62
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The shield parse looks about the same to me as the others. I'd want to see another parse replicating it before I'd say there's any impact from a shield here. 400 hits is very noisy and the difference between 1 max-hit and 7 max-hits could easily just be noise.
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#63
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Three 400 hit parses without a shield at 55 AC, 61 AC, and 178 AC show an average of 164 minimum hits. That is 1200 hits total. The datasets are larger than 400 if you agree that I am not getting any additional returns at 55 AC and beyond. There is a clear pattern where minimum hits increase and other hits decrease as AC increases when looking at all the data. This is also the expected result for the D20 function.
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Last edited by DeathsSilkyMist; 10-09-2025 at 01:43 PM..
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#64
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Perhaps. There's a hint of something being there, but nothing conclusive yet. I'm still dubious.
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#65
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#66
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2. Agreed 3. Probable, I came to the same assumption. 4. If you're going to talk about softcaps or hardcaps I fully expect it to be option A with no clamp. That's basically how other stats work (int/wis/cha). In scenario B, C and D worn AC clamp is literally a hardcap in function if you don't use a shield. I think it is kinda pointless to discuss haynar's hidden meanings though, if you're right the numbers are the numbers. His formula puts the "soft cap" at 259worn @lvl39 and 319worn @lvl49. 259 is basically beyond BIS for tunnel gear and 319 is probably around straight up BIS if even. So no point even bothering. The only thing that matters would be finding clamp points. At clamp points you nearly bottomed out the max hits anyway so I guess that is good enough. A 49 ranger seems to be clamping around 180ac which is a lot more reasonable goal, 51+ players around 200. If mob level has no bearing on AC parses, like previously thought, that could explain why people claim going from tunnel BiS to straight up BiS feels like it does nothing. Everyone who has 200+ AC are already clamped anyway. | |||
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Last edited by Goregasmic; 10-09-2025 at 04:16 PM..
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#67
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Mob level does have an impact on parses. Going back to the D20 function: Quote:
As an extreme example, let's take an orc pawn attacking a level 60. A level 60 Warrior is going to have at least 300 mitigation, and an Orc Pawn's wrath is probably going to be well below 100. If 50 Wrath and 100 Mitigation weights the D20's average rolls to ~6.5, a Wrath value of 50 and a mitigation value of 300 would weight the average dice roll even lower. This is why orc pawns basically always hit high level characters for 1 if they aren't sitting.
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#68
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I did a longer test. Two sets of 1400 hits with 178 AC. One set with a 12 AC shield, one set without.
============================== 178 AC, 12 of this AC is from a shield ============================== DV, Count 1, 603 2, 84 3, 92 4, 43 5, 118 6, 77 7, 83 8, 41 9, 87 10, 100 11, 62 12, 10 Total Damage = 5765 =============== 178 AC, No shield =============== DV, Count 1, 580 2, 78 3, 91 4, 34 5, 92 6, 99 7, 101 8, 56 9, 98 10, 102 11, 50 12, 19 Total Damage = 6034 Even at higher sample sizes, the shield is still performing better. Less damage and more minimum hits. The difference is small, so it looks like the softcap increase from a shield isn't 1 AC = +1 Softcap, at least at lower levels. I probably only got 1 or 2 extra AC. In my opinion, this indicates that the level * 6 + 25 formula is a worn AC clamp for low levels, not a softcap. The falloff past ~45 AC comes from the softcap. Shields do increase the softcap, but it is not a 1 AC to 1 Softcap increase at level 5. It may increase as you level up.
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Last edited by DeathsSilkyMist; 10-09-2025 at 05:17 PM..
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#69
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So you think there is a cap on shield overcap ac? Maybe it is level based? so at level 5 maybe you can overcap by 5 ac?
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#70
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This would make shields a bit OP at low levels, especially with the abundance of 25 AC Sarnak Battle Shields. The data right now indicates a 12 AC shield would only increase your softcap by 1 or 2. Maybe it's 10% of the shields AC at level 5, but I haven't compared other shields yet.
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Last edited by DeathsSilkyMist; 10-09-2025 at 05:53 PM..
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