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#111
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Quote:
Parsers are free and the info you gain on the user side is invaluable. | |||
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#112
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got it | |||
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#113
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Quote:
Using the level * 6 + 25 worn AC clamp formula, a level 20 can only use 145 worn AC. After that all worn AC above 145 gets clamped to 145. So 400 worn AC = 145 worn AC for all classes at level 20. So far it seems like the low level worn AC clamp applies to levels 1-50, at least according to the EQEMU code.
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#114
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It's the game within the game. Having said that, I would read with interest whether the make/buy banded armor makes as big of a difference here. I predict yes. Tea leaves. | |||
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#115
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Quote:
Just like it's possible that the 300 and 386 AC parses you took could be similar due to fluky RNG, it's also possible it's an accurate representation of some underlying mechanism. One of your earlier parses showed exactly 1 hit for max damage; for any metrics relying on the count of max hits that's clearly going to be too noisy to be of use. Not a criticism! I think you're applying the appropriate skepticism, I'm just riffing on questions of data quality. This is also why I like to first skim the data looking for any fluky RNG that might make analysis unreliable. By doing that before further analysis I can avoid any subconscious bias to keep data that supports my hypothesis or throw out data that contradicts it. One thing I'm very interested in seeing is some parses at those same AC values for your shaman against a different target. I'd love to see you do some parses against Shiel or some other level 40 mob, because then we can overlap our parses and also see if there's any mob-specific effects like the squelch point hypothesis from the other thread. | |||
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#116
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have we cracked the code?
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#117
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If we can somehow make rangers better tank then this thread will be a huge success
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#120
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Shamans have to torp tank when soloing.
Monk solo challenges seem heavily AC/Hp affected A knight or warrior’s efficiency may result in a pass/fail outcome. These are the classes who should be interested in the results of the thread. Ones that take more hits/hr than any other class. If they are serious players, they should be doing their own research already. | ||
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