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  #51  
Old Yesterday, 02:07 PM
Mortdecai99 Mortdecai99 is offline
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Quote:
Originally Posted by barda444 [You must be logged in to view images. Log in or Register.]
is this more of an issue at lower levels? i get interrupted on a 60 enc trying to stun 3-4 mobs very often
Yea, my haste capped (tola + torch) enchanter pets push me across the room all the time.
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  #52  
Old Yesterday, 02:54 PM
nilbog nilbog is offline
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Posts unrelated to confirmed defects have been removed.

This forum is reserved for bug reporting and verification. Direct all other discussion to the appropriate sections.
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  #53  
Old Yesterday, 02:58 PM
sammoHung sammoHung is offline
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Nilbog, given the statistical probability of landing a cast through multiple hits - how did Knights fair during classic era?

If they had to perform a roll for each hit mid-cast, it'd be pretty rare for a knight to ever land a spell mid-fight if tanking. Was any research done on this matter to corroborate the proposed change?
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  #54  
Old Yesterday, 03:09 PM
nilbog nilbog is offline
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Not sure where you're getting your statistical probability from - you can't see my code proposal.

The information presented in this thread is incomplete, particularly with respect to the referenced decompile data. Any conclusions drawn without that context are inherently limited.
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  #55  
Old Yesterday, 03:19 PM
Danth Danth is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
how did Knights fair during classic era?
As someone who played paladins especially a lot back then, and SK's (as alts) to a lesser extent: Aggro was fine, typically-used aggro spells and stuns casted fast enough that you could either time them between swings or at worst might get hit once. Not a big deal. Disease Cloud doing near-zero aggro on P99 (wasn't nerfed until 2002 in the original timeline) should hopefully be rectified at some point. As noted above, casted feign death could be troublesome if you pulled an entire room and were trying to cast it vs 4 or 5 mobs hitting you. Slow casting spells like the high level lifetaps were difficult to use vs unslowed enemies and pretty much worthless vs multiples, that's a big part of why hybrids were given spellhaste during Velious.
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  #56  
Old Yesterday, 03:20 PM
sammoHung sammoHung is offline
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It's a simple equation. To determine the chance of winning all X of X rolls, with starting probability P(1): P(x of x) = P(1) ^ x
Last edited by sammoHung; Yesterday at 03:22 PM..
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  #57  
Old Yesterday, 03:22 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
As someone who played paladins especially a lot back then, and SK's (as alts) to a lesser extent: Aggro was fine, typically-used aggro spells and stuns casted fast enough that you could either time them between swings or at worst might get hit once. Not a big deal. Disease Cloud doing near-zero aggro on P99 (wasn't nerfed until 2002 in the original timeline) should hopefully be rectified at some point. As noted above, casted feign death could be troublesome if you pulled an entire room and were trying to cast it vs 4 or 5 mobs hitting you. Slow casting spells like the high level lifetaps were difficult to use vs unslowed enemies and pretty much worthless vs multiples, that's a big part of why hybrids were given spellhaste during Velious.
This helps to shed light on what I'm talking about. If the quick-casting spells were primarily relied upon during combat, because anything longer duration was near-impossible to cast - that lines up with the theory that each additional hit adds a new roll that you must also win to succeed cast.
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  #58  
Old Today, 11:24 AM
Crede Crede is online now
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this is just gonna start making monks more OP than they already are. I suspect we will see a lot more monk/shaman duos like back in the day or monk cleric bc that is probably the best duo right now.
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