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#61
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I die all day on my enchanter when i get an extra mob or two I wasn't expecting and can't even get an aoe stun off half the time due to interrupt. My enchanter's entire build is based on AC to increase my chance of recovering from a mistake. What azxten is proposing sounds like it will just make it to where my deaths are 100% rather than 60% in those scenarios, and I'd probably just stop using that character altogether except for raid buffs (I certainly would stop trying to acquire AC gear like Bucker of Insight and instead go for the mana build Essence of Nature to be a buff bot). This eliminates interesting caster builds like AC builds, making casters a little more one-note and boring. A lot of people enjoy the subtle mechanics of the game and enjoy theory crafting specific purpose builds. Don't 'fix' something that isn't broken I say.
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#62
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Fix what isn't broken? Dev response literally said the system you are using isn't classic (i.e. broken) and was just conjured into being based on best guesses at the time. The client decompile for in era will make it as accurate as possible to classic.
Fear not neckbeards, P99 players have always adapted and will continue to do so. Worst case you need to duo certain content in a "massive multiplayer game", not the end of the world, just a good opportunity to make a friend (or eat a boxing ban)
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Wedar - Level 60 Grandmaster (Retired)
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#63
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I think the only zone where that might happen is sirens,otherwise maybe your reaction time/spell loadout is the issue. Seb/chardok/pom your death rate should be pretty low really. | |||
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#64
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I have died on my 60 necro with AC build to a hasted, torched level 44 pet. It's uncommon but not rare. Sometimes you just get chain interrupted and can't get a single cast off. It's extremely frustrating to watch a mob chew through 2300 HP while every single cast attempt gets interrupted. Have even done the Benny Hill kiting around trying to get FD off, but it's not a short cast.
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#65
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#66
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[You must be logged in to view images. Log in or Register.] If anyone doubts that this thread should exist, just use Dolalin's amazing classic evidence search tool, https://search.eqarchives.org to search for yourself. If anyone can present evidence that classic charmers were regularly and safely using haste and/or any weapon (I'm not sure the torch trick was universally known back then) then I will buy them beer IRL ... or at least Venmo the money for one.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#67
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I’m not convinced the torch trick was even a thing back then. How NPCs equipped weapons was very different. I can’t be the only one that remembers guards would often display a two hander and a shortsword in secondary?
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#68
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__________________
Wedar - Level 60 Grandmaster (Retired)
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#69
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Don't forget that channeling changes should *not* make it impossible to cast through multiple hits, just less consistent than it is today on P99. If it became totally impossible (or even excessively improbable) to cast through successive hits that'd be an indicator of a problem. People could and did channel at times through two-three-four-ten-etc hits. It mattered with things like charm pets because a solo enchanter might not live long enough to channel through several interrupts, not because he couldn't eventually get a cast off provided he stayed alive. And no, enchanters arming/hasting their charm pets was mostly a thing done (infrequently!) as a sort of joke, expecting to eventually have bad results. Either the ench eventually got flattened, or he'd get healed then the healer has said hasted/charmed pet hitting her in the face. Either way it was widely considered more trouble than it was worth and few groups tried it, certainly not regularly. Oh and don't even get me started on the mez spells not memblurring every other cast or so the way the level 4 mez does on P99. If they blurred it was exceedingly rare. Enchanters weren't memblurring themselves out of (the very high) aggro they generated from CC'ing....pre-taunting mezzed mobs or ench trying to root them before break or the ench getting beat up was very much a thing, too. P99 enchanters have long benefitted from multiple issues that turn them into a sort of superhero parody of what they were. | |||
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#70
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From what I can gather, they found some server-side code artifacts in the client with the magic numbers, but they seem to be contradicted by matching-era dev posts? Obviously the original EMU code is arbitrary so I don't imagine there's a good argument against changing it, but it seems a little disingenuous to suggest a client decompile is ground truth for server code. It's also very confusing that there are privacy concerns regarding the decompile. If I'm just too naive to recognize the legal euphemism for server code I apologize. | |||
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Last edited by Baugi; Yesterday at 10:33 PM..
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