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  #21  
Old Yesterday, 04:53 PM
Defo Defo is offline
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I agree, it's best to just walk away from the troublesome players -- unfortunately the friend group I was playing with decided to walk away from P99 altogether because of unscrupulous players.

During the Christmas Event, many people came through Sol A and continuously cleared our camps that we had been holding down for sometimes hours before they showed up. Each time it happened, we decided to log off and try again another day.

We went through this ordeal maybe 5-6 days in a row before 3 of the 4 of our group decided that P99 wasn't for them.

I think the ones who can stick around are the ones addicted enough to EverQuest in it's classic era that can overlook a minority of players that can make the game not fun to play. There's a minority of players that would rather dispute a camp rather than get along.
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  #22  
Old Yesterday, 05:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Defo [You must be logged in to view images. Log in or Register.]
I agree, it's best to just walk away from the troublesome players -- unfortunately the friend group I was playing with decided to walk away from P99 altogether because of unscrupulous players.

During the Christmas Event, many people came through Sol A and continuously cleared our camps that we had been holding down for sometimes hours before they showed up. Each time it happened, we decided to log off and try again another day.

We went through this ordeal maybe 5-6 days in a row before 3 of the 4 of our group decided that P99 wasn't for them.

I think the ones who can stick around are the ones addicted enough to EverQuest in it's classic era that can overlook a minority of players that can make the game not fun to play. There's a minority of players that would rather dispute a camp rather than get along.
P99 is not for players who want to completely avoid friction IMO. P99 is leaps and bounds better than live everquest in 1999, where people were training others and scamming people in EC like crazy. But there will be occasional issues on any non-instanced game.

I do agree that holiday events (especially ones with higher loot chances) bring out the worst in people. Personally i prefered the time when less of these events occured. Back before Green came out, an occasional xp boost was the best you could hope for.
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  #23  
Old Yesterday, 05:19 PM
hatterene hatterene is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Every guild I have been in has had rotated tracking. One player isn't botting for 72 hours,. You have someone watch the camp for X hours, and then they get replaced by someone else.

If you can prove someone was botting for 72 hours, please petition them and get them banned. But that won't change the end result, because guilds have been doing rotated tracking for years, which is 100% legal.

That is just how non-instanced games work. The longest neckbeards win the prize. That is what people like about P99. If you want instanced Everquest, the TLP servers work just fine.
I guess you don't know what I'm talking about. Thanks for sharing your experiences
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  #24  
Old Yesterday, 05:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by hatterene [You must be logged in to view images. Log in or Register.]
I guess you don't know what I'm talking about. Thanks for sharing your experiences
I read your initial post:

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Originally Posted by hatterene [You must be logged in to view images. Log in or Register.]
I'm starting to think there might be something more going on. Why would management choose to let a few people hold a camp for literal years when it's totally obvious they are using 3rd party software to track.

But that's not the only thing. Tracking alone is going to bring out cheaters we all know that cheaters win on the internet. Couldn't there be a list or something at highly sought after camps like there was on the start of green. Or locking out certain players after a reasonable amount of times looting or being a major player in the mob
You are accusing one or more players of cheating to lock down a camp. Even if you can prove it and get those players banned, rotated tracking is still legal. A camp like Earth Staff is going to be locked down one way or the other. Rotated tracking is legal.

Making everything a list would be pseudo instancing, which is why the devs/gms do not enforce a list on all camps.
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  #25  
Old Yesterday, 05:33 PM
hatterene hatterene is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I read your initial post:



You are accusing one or more players of cheating to lock down a camp. Even if you can prove it and get those players banned, rotated tracking is still legal. A camp like Earth Staff is going to be locked down one way or the other. Rotated tracking is legal.

Making everything a list would be pseudo instancing, which is why the devs/gms do not enforce a list on all camps.
I can't do anything to fix it. I am just drawing attention to how dumb it is. I.e. Pissing and moaning

And here you are white knighting for no life cheaters u don't even know
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  #26  
Old Yesterday, 05:39 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by hatterene [You must be logged in to view images. Log in or Register.]
I can't do anything to fix it. I am just drawing attention to how dumb it is. I.e. Pissing and moaning

And here you are white knighting for no life cheaters u don't even know
Where did you see me white knighting anyone? I am not sure what posts you are reading.

I am just explaining the reality of how non-instanced games work. A camp like Earth Staff is going to be constantly watched, and can be locked down legally by a group of players. Most likely it will not be you, unless you have a lot of time on your hands.

You cannot simply impose a list on all camps, because that would be pseudo instancing. The only difference between the two is parallel loot drops vs. linear loot drops.

There is no true solution to the problem of locked down camps on a non-instanced server if you want to keep the game actually non-instanced. Whoever wants it most wins.
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  #27  
Old Yesterday, 05:56 PM
hatterene hatterene is offline
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I saw what I saw. You're not explaining anything

There are many solutions. They must come from management since the player asked are sickos and cheaters
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  #28  
Old Yesterday, 06:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by hatterene [You must be logged in to view images. Log in or Register.]
I saw what I saw. You're not explaining anything

There are many solutions. They must come from management since the player asked are sickos and cheaters
If you are certain they are cheating, get some evidence and petition.

Just know that banning that player or group of players will not put an Earth Staff into your inventory. A different group will take over.

I would love to hear your solutions if you have some. Forcing all camps to have a list is not a valid solution, as that is pseudo instancing. P99 will not do instancing, because then it would be more like the TLP servers. I assume Daybreak would frown upon that.
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  #29  
Old Yesterday, 06:05 PM
hatterene hatterene is offline
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I am certain because of logic and reasoning. No concrete evidence I'm not behind them in the room.

The staff clearly wants this since it's how it been for years. But this mentally it what causes dwindling population. When a player gets locked out they walk away just like anything in life. Look at red.
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  #30  
Old Yesterday, 06:17 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by hatterene [You must be logged in to view images. Log in or Register.]
But this mentally it what causes dwindling population. When a player gets locked out they walk away just like anything in life. Look at red.
I disagree. The TLP servers are instanced, and they lose population faster than P99. Why? Because everybody gets what they want quickly, and then they get bored.

The difficulty of getting an item is what keeps P99 players engaged. It is a huge rush to get a Vulak Axe after months of waiting. Especially when you know that only like 20 Axes drop per year. You enter into a fairly small group of players with that loot, even after all of these years.

The dwindling population mostly comes from two things:

1. People getting bored of timelocked content. You will eventually get bored of playing the exact same content on any kind of server, instanced or not. There is no future expansion coming to P99 that will re-engage those players.

2. It is difficult to get new players on to P99 due to the complicated on-boarding process. Since the P99 devs cannot recompile the client, this issue can never be fixed. It is a hard technical limitation.
Last edited by DeathsSilkyMist; Yesterday at 06:29 PM..
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