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#21
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I agree, it's best to just walk away from the troublesome players -- unfortunately the friend group I was playing with decided to walk away from P99 altogether because of unscrupulous players.
During the Christmas Event, many people came through Sol A and continuously cleared our camps that we had been holding down for sometimes hours before they showed up. Each time it happened, we decided to log off and try again another day. We went through this ordeal maybe 5-6 days in a row before 3 of the 4 of our group decided that P99 wasn't for them. I think the ones who can stick around are the ones addicted enough to EverQuest in it's classic era that can overlook a minority of players that can make the game not fun to play. There's a minority of players that would rather dispute a camp rather than get along. | ||
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#22
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I do agree that holiday events (especially ones with higher loot chances) bring out the worst in people. Personally i prefered the time when less of these events occured. Back before Green came out, an occasional xp boost was the best you could hope for.
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#23
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#24
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Making everything a list would be pseudo instancing, which is why the devs/gms do not enforce a list on all camps.
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#25
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And here you are white knighting for no life cheaters u don't even know | |||
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#26
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I am just explaining the reality of how non-instanced games work. A camp like Earth Staff is going to be constantly watched, and can be locked down legally by a group of players. Most likely it will not be you, unless you have a lot of time on your hands. You cannot simply impose a list on all camps, because that would be pseudo instancing. The only difference between the two is parallel loot drops vs. linear loot drops. There is no true solution to the problem of locked down camps on a non-instanced server if you want to keep the game actually non-instanced. Whoever wants it most wins.
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#27
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I saw what I saw. You're not explaining anything
There are many solutions. They must come from management since the player asked are sickos and cheaters | ||
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#28
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Just know that banning that player or group of players will not put an Earth Staff into your inventory. A different group will take over. I would love to hear your solutions if you have some. Forcing all camps to have a list is not a valid solution, as that is pseudo instancing. P99 will not do instancing, because then it would be more like the TLP servers. I assume Daybreak would frown upon that.
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#29
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I am certain because of logic and reasoning. No concrete evidence I'm not behind them in the room.
The staff clearly wants this since it's how it been for years. But this mentally it what causes dwindling population. When a player gets locked out they walk away just like anything in life. Look at red. | ||
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#30
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The difficulty of getting an item is what keeps P99 players engaged. It is a huge rush to get a Vulak Axe after months of waiting. Especially when you know that only like 20 Axes drop per year. You enter into a fairly small group of players with that loot, even after all of these years. The dwindling population mostly comes from two things: 1. People getting bored of timelocked content. You will eventually get bored of playing the exact same content on any kind of server, instanced or not. There is no future expansion coming to P99 that will re-engage those players. 2. It is difficult to get new players on to P99 due to the complicated on-boarding process. Since the P99 devs cannot recompile the client, this issue can never be fixed. It is a hard technical limitation.
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Last edited by DeathsSilkyMist; Yesterday at 06:29 PM..
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