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#1
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I am very excited about the prospects of a mishmash of different class abilities.
What 3 classes would even be best? A mix of the holy trinity? Warrior, Enchanter, Cleric for soloing? Enchanter, Cleric, Druid for: Pet, Complete Heal + Rez and ports, snares and Damage Shield? I would even like a Bard, Cleric and Wizard for as a fast as possible traveling rezzer. Monk, Shaman, Bard for safe pulls, haste+buffs+slow+heals and max haste with bard. kjs86z2, Jamjam, DeathsSilkyMist, Loramin and others have extensive knowledge on game mechanics - I am sure they already have a race and multiclass idea in mind. I wonder if EQ Legends will remove some of the more powerful abilities from a secondary and ternary class combos? It should be great! | ||
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#2
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I'm hoping there isn't a solid meta or "S-Tier" trio that gets too strong because half of the fun with THJ was seeing different combos excel.
Hopefully also there's fun things like hardcore, the option to see what you can achieve with a 2-class combo and things like that to keep EQL interesting beyond that first blitz to max level/AAs.
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#3
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This is easily the best part of the concept of EQ Legends/THJ. I have a lot of fun brainstorming different ideas of a good combination of classes.
Rn, my plan is to try a Bard/Rogue/Monk. The idea here is that I can fear kite solo, or be excellent support/dps/puller for a group. I think monk epic might clash with bard songs tho...so I've considered necro or sk over monk....i mainly like having FD in my toolkit. Monk or SK would help with being squishy tho...
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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Last edited by Evia; 04-18-2026 at 10:22 AM..
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#4
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I feel like there's no point in doing anything besides monk/enchanter/cleric
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#5
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Is it possible to do ranger/ranger/ranger?
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#6
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A triple multiclass does open up some interesting options, and it also imposes some interesting limitations. This post assumes Legends will be similar to P99 in terms of how everything works. If charm end up being weaker on Legends, for exmaple, that could change the analysis.
As a limitation example, Complete Healing has a 10 second cast. You need to be sure you can land CH solo if you want to multiclass Cleric for that purpose. In a traditional group, you would normally have a tank distracting the mob, so CH's are trivial to land. CH will be tough to land when fighting summoning mobs, unless you have a beefy pet like a charmed pet tanking instead. These things need to be thought through when tailoring your classes for the content you want to solo. Gear plays another major factor in decisions. For example, an Enchanter + Cleric combo could use Manna Robe + CH for cannibalize. This would make Manna robes a LOT more expensive, so that may be a limitation you would want to consider when deciding between Cleric or Shaman for your cannibalizing needs. Every high powered mana using combo will probably want to cannibalize somehow for the fastest mana recovery times. Quote:
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#7
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It really depends on how they implement the mechanics of controlling three classes at the same time (i.e. if you are a Warrior/Cleric/Enchanter, can you auto-attack at the same time you're casting a CH and controlling your pet? If you're a Bard, can you keep songs going while casting other spells and meleeing?). It will also matter a great deal what class features from beyond the Classic timeline of P1999 are included. AAs alone are completely game-changing, for example, and hugely affect class capabilities.
So basically, unless you have inside info, I think it's too early to tell. I just hope the game maintains more of a slower pace. I never played THJ, but from the gameplay videos I've seen it looks straight up wacky to me. Basically just running around facerolling everything. You might as well just play an ARPG if you're into that sort of thing, IMO. For me, at least, the appeal of EQ Legends is less about theorycrafting some OP build to faceroll the game with, and more about making the game more solo and casual friendly, and essentially streamlining the process of 3-boxing by combining all three classes into the same character. | ||
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#8
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New bard song. Split Personality: divides the character into seperate entities for 18 secs to allow CH or charm breaks etc.
Chanter may also gain this ability. Schitzophrenia also a good name for spell. Upon merge, temp disorientation. I dunmo. | ||
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#9
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Does the new tank for raids become a warrior / monk (for HP / Max avoidance) with Paladin for Lay on Hands + aggro stuns?
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#10
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No I'm busy.
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