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#41
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It used to read (correctly) something along the lines of:
1. Weapon damage * 2 + (STR + Offense / 100) Until DSM shit it up with his over-complicated mess | ||
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#42
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Quote:
As an example, my Shaman with 200 skill and 255 STR hits for a max of 84 in game with a 20 damage weapon. This formula suggests he would max hit for 44.5.
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#43
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Quote:
And it worked, and was verified, and was correct. Add on the damage bonus from the table https://lucy.allakhazam.com/dmgbonus.html?setcookie=1 and it was 100% accurate. | |||
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Last edited by Wayward; Yesterday at 11:44 AM..
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#44
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Quote:
Let's look at my Shadowknight using a 46 damage weapon. He hits for 258 in game: 46 * 2 + ((231 + 225) / 10) + 37 Main Hand Damage Bonus = 174.
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#45
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Quote:
======================== Mod] = (Skill + STR) / 100 [Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] This is wrong. My level 60 Shaman hits for a max of 84 damage with Spear of Fate. [Mod] = (200 skill + 255 STR) / 100 = 4.55 [Main Hand Bonus] = 0 [Max Damage] = (4.55 x 20) + 0 = 91 The old formula is off by 7. My formula is off by 0. My level 60 Shadowknight hits for a max of 258 with Ancient Fire Etched Flamberge. [Mod] = (225 skill + 231 STR) / 100 = 4.56 [Main Hand Bonus] = 37 [Max Damage] = (4.56 x 46) + 37 = 246 The old formula is off by 12. My formula is off by 1. This is the new formula: ================== Level 60 Shaman Spear of Fate 1. Wrath = 200 Pierce Skill + ((255 STR * 2) - 150) / 3 + 20 Worn ATK from 2x Aura_of_Battle + 100 Spell ATK from Primal_Avatar = 440 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (440 Wrath - 80 minusFactor) / 2 = 180 rounded down 3b. Extra Percent = 100 + (180 Base Bonus * 1.0 Random Value) = 280 3c. Extra Percent = 210, because 280 > 210 maxExtra 3d. DamageDone = (20 Weapon Damage * 2 RolledD20 * 210 ExtraPercent) / 100 = 84 4. 84 + 0 Main Hand Damage Bonus = 84 Max Damage Calculated = 84 Max Damage Recorded = 84 Level 60 Shadowknight with Ancient Fire Etched Flamberge 1. Wrath = 225 2Hand Slash Skill + ((231 STR * 2) - 150) / 3 + 10 worn ATK from Aura_of_Battle + 6 worn ATK from Blazing_Gauntlets_of_Fennin_Ro = 345 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (345 Wrath - 65 minusFactor) / 2 = 140 3b. Extra Percent = 100 + (140 Base Bonus * 1.0 Random Value) = 240 3c. DamageDone = (46 Weapon Damage * 2 RolledD20 * 240 ExtraPercent) / 100 = 220 rounded down 4. 220 + 37 Main Hand Damage Bonus = 258 Max Damage Calculated = 257 Max Damage Recorded = 258
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Last edited by DeathsSilkyMist; Yesterday at 12:17 PM..
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#46
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The crux of the concept though is more attack is always better. Whether you get it from gear or buffs, outside your actual class and the weapon(s) you use, it’s the average dps you will do.
There is what you can and can’t control in this game. If the robe gives any benefit (even fashion) and is attainable it’s worth the effort. I’m on the fence if I care to quest spirit wracked cords and that is roughly half the attack power from the robe if you aren’t str capped. I can’t imagine how many pipe MQ’s you can buy for the price of an urn, lol. | ||
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