![]() |
|
#71
|
||||
|
Quote:
| |||
|
#72
|
|||
|
Yeah, Cecily's right. It's a pretty classic response to that kind of talk. People get so hung up on optimization sometimes.
| ||
|
#73
|
|||
|
Kaia, this is a real human server.
| ||
|
#74
|
|||
|
This does allow players to better recreate DND builds. For example, Oath of the Ancients paladin made possible by adding druid/ranger. College of Dance bard, with monk and berserker. How many players actually do that though, we'll see. But any attempt to do the same in classic is mostly superficial.
| ||
|
#75
|
|||
|
On live pre kunark I wokred really hard to get full black plate for my paladin, to be an evil paladin.
There were no black plate sleeves 8( And I was WEAK AF with all the crappy gear, but it was worth it to me. | ||
|
#76
|
||||
|
Quote:
You think, Black = evil. Maybe it was a gothic Paladin? | |||
|
#77
|
|||
|
Maybe he was, Duik. Maybe he was.
| ||
|
#78
|
|||||
|
Quote:
Quote:
I would say a lot of "which is better?" questions are not caused by the desire for sweaty min/maxing. People just don't want to play a class/race combo that needs to do the boring grind of killing Grik the Exile to 60, while being unable to do other activities like camping an item solo (i.e. Rogues on P99). A lot of gamers also don't have much time to play. So a more efficient setup will be more likely to get results in a shorter play session.
__________________
| ||||
|
#79
|
||||
|
Quote:
| |||
|
#80
|
||||
|
Quote:
And interestingly, it seems that in EQL Enchanters and Shaman are actually two of the weaker classes. And this makes sense with the changes they've made. In EverQuest, these two classes were powerful primarily because of charm and slow. And both of these spells scale substantially and directly with the power of mobs. The stronger mobs are, the stronger charm is, and the more important slow is for negating damage. But in EQL, since mobs are so much weaker, charm is weaker, and slow is much less important. This makes other classes much stronger comparatively. | |||
![]() |
|
|