![]() |
|
#481
|
|||
|
Quality of fights, lol. Oh, you'll get some quality alright.
| ||
|
|
|||
|
#482
|
|||
|
Haha Nirgon.
| ||
|
|
|||
|
#483
|
|||
|
If item loot could be coded to be only solo pvp kills, it would cut down the rate of basketball. Atleast where the looter must do 75% during a kill?
| ||
|
Last edited by Billbike; 09-15-2011 at 12:24 PM..
|
|
||
|
#484
|
|||
|
YES - Coin & item loot
meh dunno - XP Loss FUCK NO - XP Gain | ||
|
|
|||
|
#485
|
|||
|
Coin loot? YES!
Exp loss? MAYBE... if implemented, it should be smaller than regular exp loss from PvE. Devs could also limit PvP exp loss, e.g. you cannot lose more than 1/2 level on a single day. Item loot? Regarding all equipped items: NO WAY! But you could add a few items to the coin loot, e.g. all gems, words, runes, random mob loot could be taken from a player as well. Picking one item from the victim's bags would work for me, too. But all regular equipment slots should remain untouched (two reasons: 1. population 2. don't make it attractive to gank single players in groups excessively). Just my 2 copper pieces. | ||
|
|
|||
|
#486
|
|||
|
Nilbog thats goblin spelled backwards! Anyway Nilbog your right, risk is what its all about. there is no reason what was mentioned earlier would not work. Alter-gate loot from bags and only bags. so if you only want to carry one bag that your prerogative. So what I am saying is empty inventory slots are NOT lootable. So people can use there ultra rare utility items there. and I can promise you guys this, EQ vets will not carry one bag its just too damn annoying and there is no way any real men would put themselves through that. With that in mind its a great way to invoke more pvp, and no one will take anyone's gear off the char while still having incentive other then the best pvp ever! I'm not sure who said it before but caster and melee can only wear there class specific items duhhh I know. But whoever said people just wont carry gear? lol how do you think people get gear...sitting on the toilet? No in dungeons and raids and at camps. your going to get sweet gears/spells that are not useable by classes somewhat often if you pvp a lot. If you want to play like a little loot whore and every time you loot some PoS item you gate/run back to the bank good for you. I can tell you I sure as hell will not lol. its a perfect compromise for loot, blues, hard core, Fun, and population. I think this will actually help population because loot will go to someone who needs it more often, and also really keep pvp healthy.
Another thought, maybe even just the 2 bottom Inventory slots are safe.... that makes more sense so people will have to choose... and choose wisely for Kraz will seek them out and HT them for their gear | ||
|
|
|||
|
#487
|
|||
|
I'm sure whatever ruleset nilbog chooses will work out fine, but if there's exp loss on pvp deaths, the population will definitely suffer.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
|
|||
|
#488
|
||||
|
Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
|
|
||||
|
#489
|
|||
|
also there is nothing wrong with exp gain on pvp kill with max kill 3 over 24 hours... its just a fun thing. Just make sure there is yellow so that we can laugh at the fags that farm one another like prostitutes, oh and an ooc so we can laugh together.
| ||
|
|
|||
|
#490
|
|||
|
It would be pointless to code it in for that little benefit. Maybe something like XP from every PvP kill, but only once from each target every 24 hours. That'd reward active PvPing without making it very tempting to farm alts or some bullshit - who's gonna go through that trouble and potentially get caught cheating just for a handful of kills they could have just got off of mobs? 10 legit kills an hour isn't too far-fetched, though, and that'd at least get vaguely close to what you'd get from soloing XP slowly.
I don't think the devs will put XP gains in at all, but it'd be possible to make it both rewarding and not really worth abusing. | ||
|
|
|||
![]() |
|
|