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  #151  
Old 09-18-2011, 03:51 PM
Knuckle Knuckle is offline
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Necro/Cleric for KC and HS
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  #152  
Old 09-19-2011, 12:01 AM
Xanthias Xanthias is offline
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Ranger/Necro
Ranger/Chanter

Fear and Snare is a wonderful combo
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  #153  
Old 09-19-2011, 12:18 AM
abedog abedog is offline
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chanter/shaman
  #154  
Old 09-19-2011, 03:02 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Chanter/Cleric. End of discussion.

Cleric: Great buffs, best heals and a decent nuke. Some CC with Root if need be. Crack means extra mana for some nukes.

Chanter: Charmed mob = best pet/tank ever and it does some crazy DPS. You have all the CC you need with a chanter and some help with a cleric. If you're feeling brave or you know you have a good cleric to save you, throw that pet some haste! You go through mobs like lol.

Oh and in b4 PORTS!! EVAC AND STUFF WHAT ABOUT THAT?!?!?!?!

Who cares... if you need that then you should just get a group.
That's not the point of the question being asked. If 2 people want to duo the game, then that means relying on just themselves. Enchanter + Druid > Enchanter + Cleric because the former combo has far more mobility. The latter combo may be able to take on some harder content way later in the game, but it's going to take far longer to get there because you're going to be spending far more time simply traveling and the former combo levels faster on top of it. SoW means you can pull faster outdoors and the Druid damage shield on the charmed pet means you kill faster.

Having snare makes it much safer to Charm in difficult situations as well; it's more dependable than root. When a hasted and dual-wielding Charmed pet breaks, you want security. The Cleric's ability to C-Heal is moot there and a Druid will often protect the Enchanter better because of their superior movement control. C-healing charmed pets is kinda of irrelevant as well because you should just charm a new pet when the current one is getting close to dying. Obviously this can't always be done, meaning the Enchanter + Cleric duo better for some specific areas (as I already said), but when you look at the overall picture that far from outweighs everything else.

So, yes, my vote is for Enchanter + Druid as the overall best duo. Shaman is very close; I'd definitely take that with an Enchanter before I'd take a Cleric. The Shaman's resist debuff makes Charm last longer, they have SoW to help travel and to pull faster + more security, and they have that amazing mana regeneration, which can be funneled into damage (PLUS damage from their pet) so the duo can level faster.

Of course, this thread does say Kunark + Velious, which makes it harder to answer. Velious adds in much more difficult content and so in that regard, Shaman (with an Enchanter) might be the best answer after all because Shaman are vastly more powerful than Druids at the high levels (especially Level 60) and if you do plan on wanting to play as much difficult content as possible with a duo, that's going to be best. In terms of the journey of getting to Level 60, though, you'll be better off as an Enchanter + Druid because of being able to go wherever you feel like more quickly. It really comes down to gauging how much time you think you are going to put into the game. If you only want to put a small or moderate amount of time in, then I'd say Enchanter + Druid.
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  #155  
Old 09-19-2011, 06:38 AM
Calten Calten is offline
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Necro/Necro

Do it all, and NEVER die.
  #156  
Old 09-19-2011, 11:42 AM
Nirgon Nirgon is offline
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How about best for getting a group together? The scenario being you 2 + other people in zone to form a group. SK + shaman all day.


Quote:
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Necro/Cleric for KC and HS
This for HS.
  #157  
Old 09-19-2011, 03:45 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
How about best for getting a group together? The scenario being you 2 + other people in zone to form a group. SK + shaman all day.
Enchanter + Cleric, easily. Those are the 2 key classes for a group. From that point you just need any tank and any 3 other damage dealers.
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  #158  
Old 09-19-2011, 06:14 PM
Nirgon Nirgon is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
need tank
  #159  
Old 09-19-2011, 07:38 PM
Webwolf Webwolf is offline
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Paladin / Enchanter is also a good duo. Paladins can heal well with C2 and slowed mobs, chanter can haste and add extra dps with a pet or charm and of course CC if something goes wrong.
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  #160  
Old 09-19-2011, 08:05 PM
Zuranthium Zuranthium is offline
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@Nirgon 4 different classes can fulfill the tank role, whereas Cleric and Enchanter are the only classes that can fulfill each of those 2 roles. It's much easier to find a tank than it is a Cleric.

You actually don't even need a tank for some content anyway. You can just pet tank.
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