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#81
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#82
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#83
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![]() especially if pvp is active on level 1s and no shared banks this will really put a hurt on trades.
edit: if I had to guess I would think 99% of trades would be message board based and that kind of sucks. | ||
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#84
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#85
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![]() Not to sound like a blueberry but i could extend with only being able to loot jewlery, (ears, neck, face, rings) Where 80% of all the hp/resistgear is at. And maby add bracers, waist, back + shoulder along aswell =)
So "Armor" + weps go safe. | ||
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#86
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![]() If there's going to be item loot I'd rather not have a super complicated system in place, even though I don't personally prefer item loot, I'd take item loot over "opt-in item loot".
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#87
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@Rushmore: How did they handle this problem on the Altergate custom box? This seems to be the most appealing item loot rule to me and a few others. | |||
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#88
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![]() bag/inventory item loot can kind of screw over the few classes that routinly chang their weapons. bard with weapons and instruments and warrior with 1hnders and 2hnders.
Some classes easily go with out ever needing to change weapons. I dont know if it can be done but if this type of item loot is going in i would say have a special bag that has like 2 slots so there be can be 2 items you can protect | ||
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#89
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![]() VZTZ never worked out well. Item loot is going to help with most of the people who make level range specific twinks decked out in gear. Worse, players will just be running around in full resist gear when they get it. Good luck fighting any of these guys for planar/dragon spawns once they get their gear advantage. If you fix stupid things like whirl and root landing on 150magic resist 50% of the time there wont be as much complaining about item loot.
Thx. | ||
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#90
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