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  #51  
Old 09-24-2011, 10:02 PM
Giovanni Giovanni is offline
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One night, Mippo got drunk and told me the real reason rangers were the best pvp class in eq.

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No one can outlast a ranger in a prolonged pvp fight. No one!
  #52  
Old 09-24-2011, 10:07 PM
Graym Graym is offline
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Another VZTZ Ranger nerf was Snare duration. It was a very effective way of dealing with pets because the Snare didn't wear off in the fight so it forced the Magician to deal with it as opposed to VZTZ where the snare would wear off the pet in very short order. This made pet classes in VZTZ quite a bit more powerful than they were supposed to be. Magicians were very easy kills for Rangers on live because of snare/ensnare and unlike players on Live where tracking occasionally bugged out, it NEVER bugged out on the pet so it was a 100% guarantee I could always find the Mage whenever I wanted.

It was also effective against heavily debuffed players in guild on guild pvp or if you ever stalemated someone who kept running, you could cast snare 100 times because if it lands ONCE the player was dead. The only class who could really take advantage of that was the Ranger because after if it landed the Ranger gets in melee and you can't dispell it. Good players would be forced to use pre-nerf pumice to get it off, so it didn't actually lead to a kill against them, but it was still a very cheap tactic solely available to Rangers because other MR spells like Root would instantly wear off if it did manage to land on someone with high MR on Live although very few players on live ever bothered trying to Root because of how infrequently it landed. The reason it was worthwhile to cast snare was because regardless of how high your MR is if Snare miraculously landed it would not wear off, you either had to dispell it or die. Snares extremely long duration was a very HUGE advantage for Rangers on live servers that did not exist on VZTZ.
Last edited by Graym; 09-24-2011 at 10:12 PM..
  #53  
Old 09-24-2011, 10:10 PM
Giovanni Giovanni is offline
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Mage can insta dispel that sow, what's your next move?
  #54  
Old 09-24-2011, 10:24 PM
lethdar lethdar is offline
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PLAY RANGERS BROS.
  #55  
Old 09-24-2011, 10:39 PM
Graym Graym is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Mage can insta dispel that sow, what's your next move?
It didn't exactly take a lot of skill for a Ranger to kill a Magician on live. In fact, I never lost to either a Magician or a Necromancer on Live. Necromancers were better suited to play the Ranger to a draw if they were smart because they could keep their health up during a long fight with lifetaps, but the longer they stuck around the better the odds were the Ranger would break through and finish them off. Basically best case scenario for a Necromancer was getting away alive.

The game is a lot different when you can't rely on MR spells to finish players off. Classes that HAD ways to prevent an escape, even by luck, or heavy burst damage to get the job done were in best position to finish people off. Pet classes like Magicians and Necromancers didn't have any way of preventing the Ranger from kiting and unlike Necromancers, Magicians couldn't keep their health up so a Ranger slowly wearing down the Magician, even with old school archery / weak DoTs, would still get the kill and there was nothing the Magician could do about it. I think a lot of you played Magicians on VZTZ which was NOTHING like live PVP so you have this really skewed view of how it was. Not only did Magicians not have as good of a defense that the other casters had, their OFFENSE was not as good either. Unlike Wizards who could land spells, Magicians had more problems with resists than the other casters did.

Magicians were a nice addition to guild on guild pvp with damage shields on everyone and their pets buffed to the max and SoW'd. However, in normal one on one PVP Magicians were simply average to slightly above average. I would venture a guess quite a lot of you never played back then to know how things were. There is a reason a lot of the best magicians on Vallon Zek (like Caud) rerolled to other classes. They weren't this overpowered class that VZTZ made them out to be.
Last edited by Graym; 09-24-2011 at 11:00 PM..
  #56  
Old 09-24-2011, 10:54 PM
Bockscar Bockscar is offline
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Sounds like you only ever did meaningless 1v1 outdoor PvP.
  #57  
Old 09-24-2011, 11:17 PM
Graym Graym is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Sounds like you only ever did meaningless 1v1 outdoor PvP.
Ummm ok. I just don't think any of you claiming what you are claiming actually played on the old school PVP servers. Magicians had serious resist problems back in the day, ESPECIALLY in Kunark and Velious. Indoors, in small areas where people can LOS and there wasn't much room to move around, they got destroyed. There were many guild fights where our Magicians, especially in Kunark and Velious, were trying to debuff / protect their pets instead of Nuke because it was a far better use of their mana. Why do you even think Magicians got a resist debuff? HINT: It had to do with the resist rate of their spells.

Again, VZTZ was NOTHING like live. They changed the resist rates on that server drastically from what live was. Magicians were slightly above average pre-Kunark and went downhill in Kunark and Velious. In contrast, Hybrids continued getting stronger and were easily the top pvp classes in Velious.
Last edited by Graym; 09-24-2011 at 11:20 PM..
  #58  
Old 09-24-2011, 11:42 PM
Titanuk Titanuk is offline
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Quote:
Originally Posted by Kimm Barely [You must be logged in to view images. Log in or Register.]
ALL FEMALE HYBRID CLASSES SUCK

/thread
fix
  #59  
Old 09-24-2011, 11:47 PM
Giovanni Giovanni is offline
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Mages can bury their damage shield. You will kill yourself dual wielding against them.
  #60  
Old 09-25-2011, 12:30 AM
Graym Graym is offline
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Yeah and it's impossible to dispel. There is no way you played on a PVP server.
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