Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 10-31-2011, 10:04 AM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

ITT: Holocost already trying to k&b the server by complaining about pets
  #32  
Old 10-31-2011, 10:51 AM
Sprinkle Sprinkle is offline
Banned


Join Date: Sep 2011
Location: in a cave
Posts: 423
Default

does not matter really the basic dmg of high end nukes is just too fucking low

they just making a melee zerg server
  #33  
Old 10-31-2011, 10:56 AM
lethdar lethdar is offline
Fire Giant

lethdar's Avatar

Join Date: Oct 2010
Posts: 753
Default

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
My event was basically like this.

If I found a solo player then my IC and roots seemed to work okay. Most likely cause they weren't buffed or had recently died.

Everytime I nuked a Holocaust member or other people in zerg groups then my IC hit for 60 and my root resisted 29 of 30. Due to them having buffs and most likely 150+ in MR/CR.

I also noticed that my IC almost never had like 30-40-50-60% partials. It either hit for 60 or 750 pretty much.
Everytime you nuked a holocaust member they probably had bard resists on, and 200+ to resists.
  #34  
Old 10-31-2011, 10:58 AM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
Default

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Everytime you nuked a holocaust member they probably had bard resists on, and 200+ to resists.
smart guy did you not even see her demo pics?
  #35  
Old 10-31-2011, 01:19 PM
Sprinkle Sprinkle is offline
Banned


Join Date: Sep 2011
Location: in a cave
Posts: 423
Default

only way you should be resisting nukes in the way people are here with 200 resist

is if you had 550

its obviousley not possible to get past 300 till vex thal ,

and you wont touch 400 till psalm of veeshan and elemental gear

but point being

at around 200 on classic you become a god

and thats wrong

new win class of r99 = SK

roll em out ogres n trolls ready to
  #36  
Old 10-31-2011, 01:29 PM
Knuckle Knuckle is offline
Planar Protector

Knuckle's Avatar

Join Date: Dec 2010
Posts: 3,895
Send a message via AIM to Knuckle
Default

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Everytime you nuked a holocaust member they probably had bard resists on, and 200+ to resists.
My MR was around 260 because Cast is a good Bard and Twisted selos/resist song. We had GRM and full resist buffs and people are crying about resist rates at 250+ FR/MR/CR.

Anytime I wasn't in range of bard songs 50-75% of snares and roots stuck, if anything they need to tweak that shit to stop landing so much at the 175 MR range.
__________________
  #37  
Old 10-31-2011, 01:31 PM
Knuckle Knuckle is offline
Planar Protector

Knuckle's Avatar

Join Date: Dec 2010
Posts: 3,895
Send a message via AIM to Knuckle
Default

Quote:
Originally Posted by Sprinkle [You must be logged in to view images. Log in or Register.]
only way you should be resisting nukes in the way people are here with 200 resist

is if you had 550

its obviousley not possible to get past 300 till vex thal ,

and you wont touch 400 till psalm of veeshan and elemental gear

but point being

at around 200 on classic you become a god

and thats wrong

new win class of r99 = SK

roll em out ogres n trolls ready to
I hate to continually reference this guide, but this is a velious era PVP Guide written in 2002-03 by one of the best PVP rogues on TZ. Look at what he has to say about resists
http://www.thesafehouse.org/forums/s...ead.php?t=2872
Gear
If you have the prescribed weapons, you are most of the way there. Keep your PvE set of AC/HP gear current and it will do for melee classes. Keep a set of resist gear and wear it constantly. Mix your gear up depending on who you are going to fight, by default wear your resist gear. It is best if your AC/HP gear counts as resist gear as well. A proper list of available resist gear is amazingly long, simply search on any EQ info site. To vaguely get an idea of which item you should wear, sum the total amount of resist it has and compare, giving proper weight to more important resists as needed.

Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard.
__________________
  #38  
Old 10-31-2011, 02:18 PM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
Default

Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
I hate to continually reference this guide, but this is a velious era PVP Guide written in 2002-03 by one of the best PVP rogues on TZ. Look at what he has to say about resists
http://www.thesafehouse.org/forums/s...ead.php?t=2872
Gear
If you have the prescribed weapons, you are most of the way there. Keep your PvE set of AC/HP gear current and it will do for melee classes. Keep a set of resist gear and wear it constantly. Mix your gear up depending on who you are going to fight, by default wear your resist gear. It is best if your AC/HP gear counts as resist gear as well. A proper list of available resist gear is amazingly long, simply search on any EQ info site. To vaguely get an idea of which item you should wear, sum the total amount of resist it has and compare, giving proper weight to more important resists as needed.

Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard.
Again Resists should work by lower damaging taken, but not totally resisting spells 75 percent of the time.You should alway take alittle damage, would melee like it if they missed 75 percent of the time?That why we AC and it lower dmg taken.
  #39  
Old 10-31-2011, 02:28 PM
Knuckle Knuckle is offline
Planar Protector

Knuckle's Avatar

Join Date: Dec 2010
Posts: 3,895
Send a message via AIM to Knuckle
Default

Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
Again Resists should work by lower damaging taken, but not totally resisting spells 75 percent of the time.You should alway take alittle damage, would melee like it if they missed 75 percent of the time?That why we AC and it lower dmg taken.
melees pretty much do miss 60% of the time, I don't think there is ANY improvement in the hiterate from level 1 to 50.
__________________
  #40  
Old 10-31-2011, 02:37 PM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
Default

Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
melees pretty much do miss 60% of the time, I don't think there is ANY improvement in the hiterate from level 1 to 50.
I have played many melee classes and don't remimber missing 60 percent of the time, maybe 30 percent if they were a high agi toon.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.