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#31
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ITT: Holocost already trying to k&b the server by complaining about pets
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#32
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does not matter really the basic dmg of high end nukes is just too fucking low
they just making a melee zerg server | ||
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#33
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Quote:
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#35
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only way you should be resisting nukes in the way people are here with 200 resist
is if you had 550 its obviousley not possible to get past 300 till vex thal , and you wont touch 400 till psalm of veeshan and elemental gear but point being at around 200 on classic you become a god and thats wrong new win class of r99 = SK roll em out ogres n trolls ready to | ||
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#36
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Quote:
Anytime I wasn't in range of bard songs 50-75% of snares and roots stuck, if anything they need to tweak that shit to stop landing so much at the 175 MR range.
__________________
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#37
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Quote:
http://www.thesafehouse.org/forums/s...ead.php?t=2872 Gear If you have the prescribed weapons, you are most of the way there. Keep your PvE set of AC/HP gear current and it will do for melee classes. Keep a set of resist gear and wear it constantly. Mix your gear up depending on who you are going to fight, by default wear your resist gear. It is best if your AC/HP gear counts as resist gear as well. A proper list of available resist gear is amazingly long, simply search on any EQ info site. To vaguely get an idea of which item you should wear, sum the total amount of resist it has and compare, giving proper weight to more important resists as needed. Recommended Resists by Order of Importance: 1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted. 2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard. 3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well. 3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower. 3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard.
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#38
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#39
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Quote:
__________________
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#40
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