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			#331  
			
			
			
			
			
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 |   *Shrug* The point of my post was "Don't enforce us, we will enforce ourselves." Regardless of what happens, I just don't want some GM coming in and banning people because they trained for a camp, or because it took 3 hours to deal with Naggy due to PvP.  There shouldn't be a play nice policy, just don't hack/exploit. If someone is greifing you, log out for an hour. | ||
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			#332  
			
			
			
			
			
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 |   Quote: 
 
				__________________ “Smile, breathe, and go slowly.”   | |||
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			#333  
			
			
			
			
			
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 There were only a couple strong pvp guilds back then and they were usually not that strong for a sustainable amount of time. The best raiding guilds were all anti pk and when they weren't raiding they were looking for reasons to PK without being labeled a PK. They were much worse then the actual pvpers when it came to griefing because once they found someone they could attack they would do anything to keep killing them as often as possible. It was about 80-90% anti pk on that server. | |||
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			#334  
			
			
			
			
			
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 |   Pandemonium, Indignation, Veneration > RZ | ||
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			#336  
			
			
			
			
			
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			#337  
			
			
			
			
			
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 |   it shud all be allowed. it makes ppl have to work together. i think the 8 level diff shud b gone too. make it more realistic... /sigh rip sullon zek | ||
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			#338  
			
			
			
			
			
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 Playing on Rallos half the time = Being steamrolled by 20 Antis because you refused to join their guild. Then they'd put you on their faggot little PK Black List and CC you on sight. Then if you trained them you were the one not "playing nice." I don't rock 8-man PvP groups to kill 2 people like some other faggots, so if 5 people wanna come and try to push my shit in while there's no one else around to help, I'm gonna recruit some help from the friendly motherfuckin' Runny Eyes and see how those fefs like it. Screw worrying about whether or not it's feasibly enforceable: On SZ, training was a solid PvP strat against the mindless PvP zergs who thought they were hot shit but couldn't do jack on their own. You want special rules for the Planes? SZ raiders had to bring people to search out and find faggots trying to wipe their raid with a train and take them out before they could get it done. Man up and stop trying to get rules in place that are only going to make GMs waste the time they actually get to put into this box. | |||
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			#339  
			
			
			
			
			
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 |   Training will happen whether intentional or not - especially when PvP happening in dungeons and high level raid zones.  Example: PvP action in Unrest. Monk runs from group who just rolled up, gathering mobs in the flight. Decides to FD to get mobs off him - mobs train attacks group. Example: Raid PvP in Hate. Guild A is clearing trash. Guild B rolls up mid-pull and starts attacking Guild A. Monk comes back before he is informed of attack, finding Guild B in his way back. Most prudent move is to FD mobs off him onto Guild B who just surprised attacked his guild. I think the context of training could make the issue less black and white than it seems on the surface. Instead of delegating GM time for arbitration, I believe it would be better for the players themselves to moderate each others' actions because, after all, this is a PvP server where reputation means everything. Do you think for a second that any respect (and forgiveness) will be given to players who consistently cause problems for others? The complete freedom of interaction is what makes PvP so exciting. The less rules imposed, the more freedom for player-generated rules, which is, I believe, ultimately a more fulfilling MMORPG experience. | ||
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						Last edited by john_savage1982; 11-30-2011 at 06:44 PM..
					
					
				
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			#340  
			
			
			
			
			
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				__________________ Griefer of Greenie, 1999-2003 PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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