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| View Poll Results: Should item recharging be possible on the pvp server? | |||
| Yes. Items should be rechargable. |
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51 | 22.97% |
| No. Items should not be rechargable. |
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171 | 77.03% |
| Voters: 222. You may not vote on this poll | |||
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#1
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Certain items give decisive advantages in pvp from the ability to be recharged at vendors. (i.e. right click damage items.)
This wasn't an issue on the pve server, with only Ivandyr's hoop being a serious problem. There are more tears here. So many tears. We're tired of seeing arguments about this, and would rather be developing than listening to them. So.. it's like this. Either a list of items is made that require charge nerfing, or we disable item recharging altogether for pvp. Cast your vote, and with it your opinion, if you'd like to be heard. | ||
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#2
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Reds better choose wisely. The choices made now could have severe dire consequences come Velious.
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#3
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If something is already purchasable by vendor (like crimpots), won't disabling recharging on those items screw things up if you sell an un-charged version of the item back to the original vendor? How does that work?
Anyways I abstain from voting since I'm okay with anything really. I think most of the arguments I've hard on both sides are kind of weak. If it's easier to just disable recharging altogether than it is to disable it for the overpowered items (like hoops), then I guess I'm marginally in favor of disabling it altogether.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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Big no, fuck recharging so gay.
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#5
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Crim pots are expendable, not recharge. Pumice is 15plat each fresh from vendors, concerns about them are pointless.
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#6
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Definitely remove.
It will ruin end-game PvP if recharge is left in. | ||
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#7
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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#9
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#10
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Items should be rechargeable because that is part of Classic EverQuest. Nerf the truly overpowered, server-breaking items like -200 resist modifier instant cast lifetap Hoops, and call it a day. How is this even a question?
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