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#131
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![]() Quote:
There was a server worse then this. SZ had classic xp with xp lost in pvp and legal trains.. shhh | |||
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#132
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![]() Right, but the offset was newbie zones were FFA and the scene wasn't so majorly clique based.
ps: better not be eyeing my clique bros | ||
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#133
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![]() What I've learned from this thread is that most people asking for an exp bonus simply don't know how to play the game. I don't mean that they are bad players because they can't handle classic exp, but that they're bad players because they can't handle basic math. That, and they don't know the mechanics of the game.
Exhibit A: Quote:
The reason you find the grind so slow in the early levels is because you're killing the wrong mobs. If you can't remember that a moss snake is going to give you worse experience than a fire beetle, you have no one to blame but yourself. Exhibit B: Quote:
Exhibit C: Quote:
Whatever you do to the exp rate, I will play along. I'll stick around no matter what the ruleset is so long as they don't allow boxing, because I enjoy the server and I'm not so bad that I can't deal with a ruleset I don't like. But if you increase the exp, some players will leave, and players who are already playing will enjoy the server less, and therefore log in less. You'll gain some players too, but overall you'll have roughly the same numbers as before while killing the classic feel of the game. There's literally no good reason to increase the exp rate.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
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#134
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![]() Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.
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#135
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![]() I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:
1: Hype. This server was hyped up so much, it was going to be the next big thing. Then when people realized it was just another EQ server, they decided to go back to their main and play the char they put hours and hours into with less risk of wasting time. 2: Exp Rate: Without going into classic/hardcore gamer arguments, lets face the facts. Most of us are older and simply don't have the time to grind out the exp. Softcores argument is that EQ doesn't start at 50, well for me it does. I've played the game over and over and over, that when I go into crushbone, I'm not in it to find friends, I'm not there for immersion, it doesn't have nostalgic value, I'm there to grind, get EXP and move on. I want to get to 50 as soon as possible to raid/group at high end dungeons/PVP with GEAR AND SPELLS. Lets be real. We've all done these dungeons for hours and hours on end from years and years of playing. I really just want to get exp and loots without sacrificing sunlight and decent meals for 12 months.
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#136
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Last edited by Albane; 12-20-2011 at 12:59 PM..
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#137
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![]() Dude "THE SERVER POP IS SMALLER" has everything to do with not being able to buy awesome twink gear for 50-200pp let alone just be handed shit and free lvl 50+ buffs at all times at east commons tunnel like on blue.
Was Blue99 pop this high when it first launched? Items will flood the market, people will roll twinks, most of the bullshit has already died down from lvls 1-20. Things are fine, you guys need to think big picture. Yes the "grind" is harder without "free" Kunark weapons and grouping with people's fungi'd melee twinks :P. | ||
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#138
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![]() Fact: The server population has been declining. From 500+ Day 1 to just under 300 as of last night.
Fact: TOR just released today. That is going to take away people. I know a few buddies that are going to start playing that. There needs to be some adjustments made to retain players, possibly attract more. The newbie zones are empty which deters new players right from the start. Like Searyz said, there needs to be some sort of exp boost from 1-25. The grind, no yellow text and no global chat do not help this game. | ||
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#139
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![]() Quote:
I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq. tldr: negative propaganda is possibly decreasing population. at least by 6 :P | |||
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#140
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![]() EQLive just did a sweep of mass bans for MQ2
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