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#11
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![]() Quote:
Maybe they can even get the administrators to publish the winner (s) on the forums. | |||
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#12
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![]() Without GM moderation things like this don't work so well if you're implying they do it outside of a GM hosted event.
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#13
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![]() not a huge pvp'er.. but it can work well w/o GM moderation... Id suggest maybe a special zone instance where everybody becomes PVP and players can only reserve it for a set time.. maybe 15 mins per match... enter with a team.. maximum players per team to be set upon reservation of instance... and could build more specialty pvp events from there...
of course that would probably take hours of coding work and id just be happy with just finishing velious ;p | ||
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#14
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![]() Over many years I've played many games with pvp, scattered among them were some where many different classes (not all, but enough) could compete in 1 on 1 fights with the other classes of the game in something at least semi approaching balance.
This is not one of those games, at all. | ||
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#15
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It's pretty much who can do the most damage..... avoid getting hit.. do more damage.. the end would be nice if there were a little more built upon the concept.. even old school variations like capture the flag or guard a npc while the other team tries to kill it type deal... sure pure pvp is awesome and all.. but variety is the spice of life ;p | |||
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#16
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diablo 2 --> hit them don't get hit WoW --> hurt them more then they hurt you EQ --> kill them before they kill you the idea of PVP is to kill the other person before they kill you. if you don't think EQ is a PVP game you never played PVP lol. | |||
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#17
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![]() best monk alive
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#18
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#19
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EQ is not and never was a PvP game, if you think it is, you're a griefer, because that's the PvP EQ offers. | |||
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#20
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![]() would be more fun to have a Test of Tactics 6v6 to determine access to future raid content for the opening week.
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