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  #151  
Old 01-05-2012, 12:38 AM
Nirgon Nirgon is offline
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Oh that's a hoot
  #152  
Old 01-05-2012, 12:40 AM
ZEROSUM ZEROSUM is offline
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??
  #153  
Old 01-05-2012, 12:44 AM
Cast Cast is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Good luck getting any solo non-pve kills against people as a Bard without the dps of a charmed pet.
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  #154  
Old 01-05-2012, 01:08 AM
lululalana lululalana is offline
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h00t h00t
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  #155  
Old 01-05-2012, 01:16 AM
Srs Not Ames Srs Not Ames is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If you think this server is blue you didn't play opening weekend.

The atrocities committed in the swamp should have a toll-free call center standing by for your donations to help the families left behind by all of the brave trolls and ogres that died that day.
ground zero is a hallowed place
  #156  
Old 01-05-2012, 01:54 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
Sounds logical Storm...but it's not true.

1) PvP XP loss is so negligible that it doesn't matter. The fact is, most casters are going to scream about it because it keeps them from rushing. (Small deterrent that it is, it works)

2) Anyone that logs into red knows this, c'mon.

3) The LFG problem is real. If Nilbog and team could somehow enable the LFG tool that would rock. Otherwise, people need to use the IRC LFG chat that has been set up for them.

4) Guilds are grouping with all kinds of other guilds. In fact, most guilds are friendly with each other. And any guild you join will tell you what guilds to watch out for.


I don't know what kind of PvPers really believe PvP is their only reward, unless they are an unsociable soloing psychopath. (I just described quite a few reds that played emu and are no longer here)

PvE is heavily tied into PvP. You have to do one to do the other - unless the game itself is completely destroyed by making XP so easy you can level to 50 in 5 days, allowing people to once again blow past what is the most fun PvP in the game...mid-level PvP.

The server is stable.
What anyone with an IQ of 70 can understand is that no one new is going to join with all the doom and gloom posts going on. Give it a rest, people.



*
Simple solution is to zero a casters mana when they respawn after pvp death. Otherwise, you're right, you have the naked caster syndrome. The solution right now is penalizing everyone with what's potentially HOURS of lost time because of a pvp/caster oversight. Alternatively, a (?)-minute death debuff on everyone might work too. It depends. The benefits = drawbacks equation has to be looked at to ensure you don't mess it up in someone's favor. For example, starting with full mana in PvE might be intended for casters as a balancing mechanism. If you remove that in a shoddy way then you could break the spaghetti design (EQ is easy to break).

I don't know about to others, but I think the pvp exp loss idea is lame brained. A pvp points system would appeal to me far more. All you gotta do is look at what live did with the pvp stats website. That was fun. If there had never been any exp loss or coin loss or loot loss, it would have been perfect. If you could view the pvp stats in-game, even better. I didn't much like the pvp merchant idea, though.

Get a dose of reality. Upping exp gain is going to make this server more like the blue one, with respect to balance. You, like a lot of pvpers, are under-estimating the risks. If a zone was created on the blue server with NPCs that griefed players and had the intelligence of humans, the developers would rightly boost the experience or the rewards. You would agree with that. But when the table is turned and the increased risk is coming from pvp, you're unable to see how upping the reward is necessary. Maybe for your own benefit? Do you get pleasure from it? You've probably been around too long, more likely; oblivious. Or you have a very dependable group of buddies. I know how that's. Times are good when things go your way. King of the mountain, yessir.

As for your comment about guilds grouping with other guilds, I'm not seeing it. I know that guilds will ally with a couple others, but the reigning logic is that everyone else is game. If you're a new player, you don't know which guild is which. For you, they're all potential enemies, just like players can be. Keep that in mind.

Lastly, the server isn't stable. Your head is in the sand, bud. You're that man on the titanic table, screaming above everyone that everything is ok. You invested your life savings in it. You'll go down with the ship.

I don't want to go down with you. That's the thing. I'm not tied down or invested.

You know, if neither of us were invested in this argument, we'd probably agree more.
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Last edited by stormlord; 01-05-2012 at 02:55 PM..
  #157  
Old 01-05-2012, 02:00 PM
Nirgon Nirgon is offline
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I think Nihilum got a taste of geared monk syndrome.

People are clueless as fuck.
  #158  
Old 01-05-2012, 02:43 PM
Humerox Humerox is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Simple solution is to zero a casters mana when they respawn after death. Otherwise, you're right, you have the naked caster syndrome. The solution right now is penalizing everyone with what's potentially HOURS of lost time because of a pvp/caster oversight. Alternatively, a 4-minute death debuff on everyone might work too. But I'm inclined towards zeroing their mana since: a) they can bind most anywhere b) they're very functional without their gear (+corpse recovery). Those're benefits and, as someone who understands balance in games, they have a cost. You can't pack sh** on one side of the equation without considering the other. Naturally, everything considered, those things are accounted for. But this pvp oversight indicates otherwise.
I actually brought up zeroing mana for casters upon respawn after PvP quite a while back. The xp loss is simply a mindf*ck for people, it's so negligible as not to matter, unless you're rushing, or doing something insanely stupid. But minimal health/mana would actually be a better solution.


Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Get a dose of reality. Upping exp gain is going to make this server more like the blue one, with respect to balance. You, like a lot of pvpers, are under-estimating the risks. If a zone was created on the blue server with NPCs that griefed players and had the intelligence of humans, the developers would rightly boost the experience or the rewards. You would agree with that. But when the table is turned and the increased risk is coming from pvp, you're unable to see how upping the reward is necessary. Maybe for your own benefit? Do you get pleasure from it? You've probably been around too long, more likely; oblivious. Or you have a very dependable group of buddies. I know how that's. Times are good when things go your way. King of the mountain, yessir.
I've only ever supported 1-20 XP boosting. It helps people get into playing, which is good for the server. I haven't seen any alternative solutions that would entice people to play red. if I see a better one, I'm all for it.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
As for your comment about guilds grouping with other guilds, I'm not seeing it. I know that guilds will ally with a couple others, but the reigning logic is that everyone else is game. If you're a new player, you don't know which guild is which. For you, they're all potential enemies, just like players can be. Keep that in mind.
I group with other guilds all the time. People have come to realize that server health > gankfest. Most groups I'm in have 2-3 different tags. I spend a huge amount of my play-time LFG...I'm in the same boat most people are, but I seek out and find friends near my level. I learned that when I started on SZ...empty zones, few friends, many enemies. I did quite well there, too...but it took a lot of time.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Lastly, the server isn't stable. Your head is in the sand, bud. You're that man on the titanic table, screaming above everyone that everything is ok. You invested your life savings in it. You'll go down with the ship.

I don't want to go down with you. That's the thing. I'm not tied down or invested.
Stable population != high population. We saw the level-off quite some time ago... ~180 - 220 prime. The challenge now is to increase the population.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 01-05-2012 at 02:48 PM..
  #159  
Old 01-05-2012, 02:46 PM
Nirgon Nirgon is offline
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Challenge now is to farm gear for and PL up your friends or flood the market with items otherwise.

Challenge.

Otherwise.
  #160  
Old 01-05-2012, 02:51 PM
Humerox Humerox is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Challenge now is to farm gear for and PL up your friends or flood the market with items otherwise.

Challenge.

Otherwise.
actually, this is also true, lol

consolidation of small guilds with larger ones is also a solution. there are too many 6-8 man guilds on the server to support healthy PvP.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 01-05-2012 at 02:57 PM..
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