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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #461  
Old 01-16-2012, 06:00 PM
Autotune Autotune is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
In theory this idea should work, but your suggested theory somewhat came into fruition yesterday and caused the same problems the OP posted about. Inny, Fay, VS all popped within what a 5 hour window and the socking and chaos still continued.

There really isn't one way to fix the problem. No matter what happens, there will always be someone bitching about blah blah. The once a week pop does sound enticing as well as encourages the tier 2 guilds to compete, but like previous posters opined, how will this work for other time zones, what else will people be doing 6-7 days of the week? I'm guessing 2/3 of the population work full-time jobs. 8 hours coupled with atleast 6 hours of sleep, you don't have much of a window to hit targets unless you wake up from bed. This proposed theory could possible work on like a Saturday/Sunday, when there is less RL shit to do and more free time to play some EQ

Personally, I just don't see the GMs doing anything about it because there have been countless pages about this topic and they have been pretty stern on their decision.
inny, vs, fay all popped at different times, imagine if they had all popped at the same time and TMO hit VS first, what do you think IB and VD would have done?

Now imagine over an 8hr window there is a chance for all targets to spawn at once. Having them pop at the same time eliminates guilds trying to fight each other for one mob (at least till the last few). Having them pop 1 by 1 encourages guilds to fight over it.
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  #462  
Old 01-16-2012, 07:07 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
personally i'd like to see players (A) follow rules better and (B) quit lawyering rules and (C) be more graceful losers.
...
in theory a simultaneous full respawn might help this but probably not. chances are IB/VD/TMO would all just go for the same targets at the same time and drive the staff nuts anyway :P
This isn't a very elegant solution because it's not something you can change. You can't make a rule against rules lawyering or being a sore loser, or wave a magic wand that makes people stop being dickheads. What you can change is the system which exacerbates all of these conflicts in the first place. I already showed in my first post in this thread how FTE disputes don't happen as often when the spawns are less spread out (I think this is just empirically true - whenever there's full server repops (which is almost never for some reason I can't fathom), there seems to be less drama over kiting/who got FTE/etc.).

I really think the best thing to do is just significantly reduce the variance. People from Europe can get raid mobs just as easily with a 12 or 24 hour window than with a 96 hour window. Making all raid mobs pop at once would be fun and all, but it would be kind of silly that anyone could just track VS for example and therefore know automatically that every other mob has popped. You should have to track the specific mob that you're going after (except in cases of server repops where it's expected that every mob is up. These were classic and they used to happen, how come we never have them anymore?)
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  #463  
Old 01-16-2012, 07:27 PM
Zigfreed Zigfreed is offline
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My solution? Remove all raid mobs everytime there is an issue with one of them. Perma ban the 18 or so titanic douchebags who create the vast majority of the problems.
If things are still cesspooling, turn it all off for 48 hours and wipe it clean of self important types who treat your sandbox as their catbox.

Btw, never make me king.
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  #464  
Old 01-16-2012, 07:44 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Zigfreed [You must be logged in to view images. Log in or Register.]
My solution? Remove all raid mobs everytime there is an issue with one of them. Perma ban the 18 or so titanic douchebags who create the vast majority of the problems.
If things are still cesspooling, turn it all off for 48 hours and wipe it clean of self important types who treat your sandbox as their catbox.

Btw, never make me king.
http://www.youtube.com/watch?v=MduM0SCXlqM#t=1m04s
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  #465  
Old 01-16-2012, 08:22 PM
Gwence Gwence is offline
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amelinda lol

if magically people start getting along here I hope it's well documented, because that kind of drastic swing has some serious political implications for the entire planet.


aka conflict and strife is human nature, cure it here, it can potentially be cured everywhere.



funny thing is it probably wouldn't take all that much effort (same with RL)



Faster content release is the easiest way to fix problems like this with non-instanced content that has all be done before. It allows for quicker segregation of guilds. It won't happen here, but it would fix the issues.
  #466  
Old 01-16-2012, 08:22 PM
bluejam bluejam is offline
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Skipped a few pages.

Patchday repops are the most fun raids I've had on this server by far. The variance system involves a good bit of luck at this point. None of the guilds can cover all targets at all time. Right now there are 6-8 (don't have the exact number in my mind atm) encounters in window. Noone wants to sit there and cover for 72-96h. So a) you have to decide which target is more valuable to your guild and prep accordingly and b) you have to track as much of the window as possible. It's obvious that shit slips through the cracks. Look at the last Draco pop for instance. IB couldn't track more than 3 or 4 targets simultaneously and I think we didn't even spot check Fear. We noticed a TMO spike in the early morning, figured it was most likely Draco, checked Fear.. confirmed. By the time we had a force about to zone in, it had already been pulled. Draw of the luck (not taunting TMO mobilization in case some overly sensitive ppl jump in).

@Stealing: I haven't read all of your posts in this thread yet, but I agree with the first couple of. Sometimes this kind of raiding is annoying, but at one point you can just say fuck it and skip certain raid targets. Also some agreements were very well overdue and I think the guilds involved and the server pop itself as benefited from it - pooping Trak ledge every single time was fucking retarded, as was the VP clusterfuck although I was mainly staring at my login screen during that.
I can't tell you how much *fun* playtime I've gained simply by not having to precamp in Seb every couple of days, it's ridiculous!
Note: I do hope we can renegotiate the agreement come Feb, cus I don't think anyone in IB wants to go back to that shit - though one very mad TMO member made it very clear that he "can't wait until the agreement is lifted" which in return made me facepalm pretty hard (again, no snap at TMO in general, I think the leadership as more brain matter than this guy).

@Variance: Cut it down by 25%.
Last edited by bluejam; 01-16-2012 at 08:26 PM..
  #467  
Old 01-16-2012, 08:29 PM
Autotune Autotune is offline
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I for one, am never going back to socking trak's lair.
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  #468  
Old 01-16-2012, 08:31 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This isn't a very elegant solution because it's not something you can change. You can't make a rule against rules lawyering or being a sore loser, or wave a magic wand that makes people stop being dickheads. What you can change is the system which exacerbates all of these conflicts in the first place. I already showed in my first post in this thread how FTE disputes don't happen as often when the spawns are less spread out (I think this is just empirically true - whenever there's full server repops (which is almost never for some reason I can't fathom), there seems to be less drama over kiting/who got FTE/etc.).

I really think the best thing to do is just significantly reduce the variance. People from Europe can get raid mobs just as easily with a 12 or 24 hour window than with a 96 hour window. Making all raid mobs pop at once would be fun and all, but it would be kind of silly that anyone could just track VS for example and therefore know automatically that every other mob has popped. You should have to track the specific mob that you're going after (except in cases of server repops where it's expected that every mob is up. These were classic and they used to happen, how come we never have them anymore?)
Giegue you are missing the whole point of this thread. If you reduce the variance, you'll make poopsocking worse, not better. If Venril only spawns in a 12 hour window, you can bet your ass IB/TMO and probably some VD as well will be sitting in his room for those 12 hours. With no variance at all, the entire server would be sitting there with 200+ people in KC. Spawning the mobs together has a totally different and far superior set of effects.
  #469  
Old 01-16-2012, 08:35 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
Skipped a few pages.

Patchday repops are the most fun raids I've had on this server by far.
IMO the biggest reason to link the mobs. Cause when you get more kills on repop day, you know it was cause you're good, not because you sat at the spawn point longer.
  #470  
Old 01-16-2012, 08:37 PM
Kassel Kassel is offline
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perhaps it would be best interest of each VD/IB/TMO member to request their guilds leadership consider adding more mobs the current rotation come Feb. I think we can all agree that the trak rotation has increased our enjoyment of the game. Sitting/camping at that rock every 3 days is no fun for anyone.

We have the groundwork in place to expand on a rotation that is already working. Lets not miss this opportunity.
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