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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#461
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Now imagine over an 8hr window there is a chance for all targets to spawn at once. Having them pop at the same time eliminates guilds trying to fight each other for one mob (at least till the last few). Having them pop 1 by 1 encourages guilds to fight over it.
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#462
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I really think the best thing to do is just significantly reduce the variance. People from Europe can get raid mobs just as easily with a 12 or 24 hour window than with a 96 hour window. Making all raid mobs pop at once would be fun and all, but it would be kind of silly that anyone could just track VS for example and therefore know automatically that every other mob has popped. You should have to track the specific mob that you're going after (except in cases of server repops where it's expected that every mob is up. These were classic and they used to happen, how come we never have them anymore?)
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#463
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My solution? Remove all raid mobs everytime there is an issue with one of them. Perma ban the 18 or so titanic douchebags who create the vast majority of the problems.
If things are still cesspooling, turn it all off for 48 hours and wipe it clean of self important types who treat your sandbox as their catbox. Btw, never make me king.
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Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#464
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#465
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amelinda lol
if magically people start getting along here I hope it's well documented, because that kind of drastic swing has some serious political implications for the entire planet. aka conflict and strife is human nature, cure it here, it can potentially be cured everywhere. funny thing is it probably wouldn't take all that much effort (same with RL) Faster content release is the easiest way to fix problems like this with non-instanced content that has all be done before. It allows for quicker segregation of guilds. It won't happen here, but it would fix the issues. | ||
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#466
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Skipped a few pages.
Patchday repops are the most fun raids I've had on this server by far. The variance system involves a good bit of luck at this point. None of the guilds can cover all targets at all time. Right now there are 6-8 (don't have the exact number in my mind atm) encounters in window. Noone wants to sit there and cover for 72-96h. So a) you have to decide which target is more valuable to your guild and prep accordingly and b) you have to track as much of the window as possible. It's obvious that shit slips through the cracks. Look at the last Draco pop for instance. IB couldn't track more than 3 or 4 targets simultaneously and I think we didn't even spot check Fear. We noticed a TMO spike in the early morning, figured it was most likely Draco, checked Fear.. confirmed. By the time we had a force about to zone in, it had already been pulled. Draw of the luck (not taunting TMO mobilization in case some overly sensitive ppl jump in). @Stealing: I haven't read all of your posts in this thread yet, but I agree with the first couple of. Sometimes this kind of raiding is annoying, but at one point you can just say fuck it and skip certain raid targets. Also some agreements were very well overdue and I think the guilds involved and the server pop itself as benefited from it - pooping Trak ledge every single time was fucking retarded, as was the VP clusterfuck although I was mainly staring at my login screen during that. I can't tell you how much *fun* playtime I've gained simply by not having to precamp in Seb every couple of days, it's ridiculous! Note: I do hope we can renegotiate the agreement come Feb, cus I don't think anyone in IB wants to go back to that shit - though one very mad TMO member made it very clear that he "can't wait until the agreement is lifted" which in return made me facepalm pretty hard (again, no snap at TMO in general, I think the leadership as more brain matter than this guy). @Variance: Cut it down by 25%. | ||
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Last edited by bluejam; 01-16-2012 at 08:26 PM..
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#467
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I for one, am never going back to socking trak's lair.
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#468
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#469
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#470
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perhaps it would be best interest of each VD/IB/TMO member to request their guilds leadership consider adding more mobs the current rotation come Feb. I think we can all agree that the trak rotation has increased our enjoyment of the game. Sitting/camping at that rock every 3 days is no fun for anyone.
We have the groundwork in place to expand on a rotation that is already working. Lets not miss this opportunity.
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