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#52
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This aint 99 don't need the goodbye speech
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#53
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Quote:
1) Players have to distribute manually 2) Items can be ninja looted I will say that it's not necessary to reward every player with the same item(s) when they kill a monster. What's more important than this is having multiple paths of progression that compliment each other. If the paths of progression work against each other then you end up with a conflicted rat race where the players have to claw for every scrap of food. If you get the progression paths right then you automatically fix the loot tables too. For example, a well designed boss will drop lots of useful items for many different types of players, not just one or two or a fraction of them. A well designed quest system is inclusive, so it will reward players for helping each other complete quests. (many games get this wrong and require people who're doing quests to be at a similar stage in order to effectively help each other) Bad designs divide players and cause stress. But you know, the diablo series of games has always catered to action gamers. But more than that, these games aren't about role-playing or realism. A small change like this, in perspective, is not significant. And keep in mind that now players won't have to argue about who gets what and there won't be any ninja looting and no more complaints about this to the HR department, so this means they'll have more time for something else. For example, lets say that they remove heal potions in the future and just have players regain to full hp out of combat when they sit down. This means players don't have to worry about heal potions anymore. Does this ruin the game? Not necessarily. It just means that the players can now focus on something else. So the game can broaden its scope. Maybe it can move to something even more interesting than before. All of this doomsdaying about changes in games presumes that the games never add anything in the place of what they remove. They say it's a slippy slope and that games will become so rundown and simple that only a 2 year old would want to play them. This thinking is simply incorrect. Games do not reduce in complexity. They just move things around to satisfy the desires of players. They follow the latest trends in opinion.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 03-16-2012 at 09:15 PM..
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#54
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Ames, may 15 we will have to hook up on D3. I will be pre ordering soon.
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#57
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Quote:
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Bitch Please. I'm Fabulous!
Masquerade - R99 Foxxie/Foxie - R99 ![]() | |||
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#58
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Buh Bye.
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