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#31
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#32
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Top-end raid content in WoW, even during the "easy" WotLK era is harder than any content ever released in EQ (this isn't really saying much, but it's always the hardcore "EQ SO HARD" people on this server saying it). The bottom line is WoW was a fun game, but because every expansion shifted how it was played, it will always have a lot of detractors who preferred a certain style. | |||
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#33
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Herp derp. | ||||
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#34
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![]() +1 to the notion that WoW is not as "easy" as people tend it to believe.
cartoonish - yes, casual - yes, easy to level up - yes, no raiding competition - yes, anti-social (to a point) - yes But high end raids are tough SCB is right saying that Blizz keeps changing it around too many times, which causes people who played during vanila not to like BC, people from BC era not to like WotLK, etc. I am not much of a WoW player (I have a free account thought, and occasionally like to log in to my mage and shot firebolts [You must be logged in to view images. Log in or Register.] ) personally I really didn't like WotLK/Cata changes to talent system. I liked original freedom of picking up ANY talents I wanted, and talent picks determined the specialization. Being hard locked into a specific spec eliminated entire need for having a talent system. However with MoP (Mists of Pandaria) they again changing the system from having lots of multi-rank talents into few but BIG talents. I think they moving into right direction, they just need to drop the forced spec, and allow people to determine their spec by specific talents instead. I like the idea behind their monk class, and I think Pandarens are cool, but I can't forgive Blizz for killing my favorite char - Arthas/LK [You must be logged in to view images. Log in or Register.] | ||
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#35
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__________________
Pyglet 60 Wizard
Sloppay 60 Monk Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port Joppay 60 Paladin Twitchay 60 Necro | |||
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#36
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Blizzard is dumbing down video games to be playable by infants. Its already confirmed pvp wont be in to start, and frankly from everything I've seen, the game is a last ditch effort to cut their losses.
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#37
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This post made me lol. Success has absolutely nothing to do with a game being wonderful, as that's subjective. Bottom line and revenue being generated is concrete, subjectivity and opinion is not. I think WoW launched as a decent, highly polished MMO. Since then, it's catered to lazy players with low IQs (the latter being my opinion) and lowered the bar for humor to clear cut pop-culture references, fart jokes and poop quests. Fantasy MMO is srs bsns. [You must be logged in to view images. Log in or Register.] Quote:
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Things like travel time, reliance on other players, attachment to the outcome (think death penalty) and so on have all been watered down or removed altogether because the lazy majority have cried it out of existence. There's a reason I'm here on an emulator server playing a game that is over thirteen years old. [You must be logged in to view images. Log in or Register.]
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#38
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It's called 'Gaming Evolution' or 'Evolving' or 'Progressing' or which ever fancy word you want to attach to it. And it also has a lot to do with marketing a product. Blizzard is a huge company, and as a company, first and foremost goal is to make profits. It's a different generation. When Everquest came out in the late 90's how many people had access to the Internet? How many people had access to credit cards to begin with? And were able to play such a game? As the years went by, PC games lost a massive amount of supporters. Entire genders of games practicaly disappeared. Platform games for PC? Why the hell would anyone develop that when you had consoles to compete with. The only games that were able to survive (due to cult fanbase) were adventure / RPG games. TSR being absorbed by Wizards of the Coast, which in return was absorbed by Hasbro (huge move into the RPG scene, since a lot of copyrighted material belong to these companies). Tradeable card games to cater to lower age consumers. Look at how much time even middle school students spend on the internet now. Each household has multiple computers and fast Internet access now is so easy to get (cables). Games are following this trend and are/will be marketed to attrack the younger audience. tl ; dr ? Three words. 'Follow the money'.
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Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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#39
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#40
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