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#161
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![]() You can either use BLIND or ROOT. Blind will act as a root and the mob will attack the CLOSEST thing. A lot of guilds use this technique on this server to have their mages lay out as much damage as possible.
(this wasn't kunkark/veilous).
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#162
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![]() Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#163
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#164
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The only melee classes I ever soloed to near 20 was a twinked Monk, Bard, and Warrior. Note that I said twinked. That warrior got his ass handed to him on a regular basis by blues before I bought him a set of fine plate and wakazashis. After awhile he was group-only or low low low blues. After lvl 20 any melee class I played became tons better and easier to play. The first time my Monk quad-attacked it brought a tear to my eye [You must be logged in to view images. Log in or Register.] Since no one has really responded to any of the other questions/thoughts I've posed, with little other evidence I'm left to think you are just flat out wrong that melee is broken. If you're going to reply to me and this post, either come correct or expect no response and a PM to an admin. I'm not about to put up with your typical responses like President has. | |||
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#165
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![]() Taken from here: http://forums.station.sony.com/eq/po...topic_id=36563
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The argument that we're missing because we are low level is BASELESS because the mobs we are fighting are our level or lower. Level difference between the character and the NPC seems to not be taken into consideration at all or very little on this server and therein seems to lie the problem. Hit / miss rate is not a simple determination of your weapon skill as you guys seem to be claiming. Max weapon / offense for your level should adequately match the defensive abilities of mobs our level or lower, no matter what level the toon is. | |||
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#166
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![]() The true irony of this 17 page thread, is the dev that would be able to help you is Haynar, on the first page.
This doesn't fall into content, so I don't have fixes for you. For the source developers reading this though.. they will have a hard time finding what they need to fix. | ||
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#167
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![]() I will be happy to re-post all relevant information to a new thread as I find more links and actually have the time to parse live vs. p99.
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#168
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I don't think you give weapon skill enough credit then. You should miss a ton because you suck at your weapon skill regardless of what the mob cons to you, because it takes BOTH. I think its incoming damage from npcs that is the problem, not melee's offensive abilities which may or may not be a little bit off. I believe something is fishy with AC. No proof though. I haven't seen a raid yet, but it seems tanks take more damage here, even twinked ones. <<total opinion
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
Last edited by girth; 05-20-2010 at 05:44 PM..
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#169
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What was the point of having a "CONSIDERATION" system if it means nothing in regards to the difficulty of the encounter if your skills are too gimp at low levels to land hits? | |||
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#170
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![]() what.. no. a lvl 5 vs 1 should not land hits as often as a 20 vs a 15 or a 50 vs a 45. The higher lvl you get the better you get.
At lvl 5 you suck at swinging your weapon, so you miss more. At lvl 20 your better so you dont miss as much, and by the time you're 50 you're pretty much done with sucking and now you dont miss very much. Why is this so hard to understand. You are missing a lot at low lvl b/c you are LOW LVL.
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Team Bonghits
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