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  #41  
Old 05-25-2012, 06:25 PM
Null Null is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
So many retarded people in this thread. Null has said classic resists aren't an issue. He has purposely designed it to be a custom resist set, and what many of us are saying is that for a server that claims to be so classic that many other good ideas are shot down as "not classic" why are we changing one of the fundamental truths of eq pvp, classic resists.
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
  #42  
Old 05-25-2012, 06:27 PM
taakyn taakyn is offline
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Quote:
Originally Posted by Null

I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Confirmed from gm himself. Exceptions to classic if gm wants it to be. Why no yellow txt ?
  #43  
Old 05-25-2012, 06:31 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
  #44  
Old 05-25-2012, 06:33 PM
heartbrand heartbrand is offline
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Cool. Here's my thoughts, can't speak for others. Right now for cold/fire, the return on your money for stacking one of those just doesn't seem worth it in many situations. If I'm sacrificing all my gear to get 180+ CR/FR, I want to see actual resists, not partials of 50-70%. I don't think that by any means marginalizes a class, wizards who realize a player is stacking cold can switch to fire, mages can use shock of swords instead, druids can use ice, etc. In mass PVP, it doesn't really pay to stack CR or FR because you won't get full resists and you may as well just wear HP gear since you can't really effectively keep both stacked unless you're in a bard group or haven't been pell bombed.

That being said, the real issue to me, and to others, is MR. CC spells are incredibly lame in any PVP game when they last longer than 4-5 seconds. Being bard mezzed or chanter mezzed at 300+ MR where you get to stand there immobile for perhaps upwards of a minute is just dumb for a PVP game.

In short, outside of getting to that sweet spot zone for MR to basically become root immune, resists don't really seem worth stacking at the sacrifice of HP gear for mass pvp, unless you're one of thew few who have the Blue Diamond gear which was supposed to be patched out four months ago for diamonds.
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  #45  
Old 05-25-2012, 06:34 PM
heartbrand heartbrand is offline
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Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
this is so laughable coming from the guild that stacked three mages at bats n bugs to bolt through walls at our naggy raid. bolts through walls was already fixed btw, you need LOS now on bolts at the start, not the end, the issue is that many walls, such as sol b walls and the walls outside sol b, for whatever reason, aren't considered "walls" by the game.
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  #46  
Old 05-25-2012, 06:42 PM
Wolfgang Wolfgang is offline
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Tbh I only remember stAcking mr for pvp and not really worrying bout. cold or fire if it sacrificed hps\mana. However I was bad so who knows
  #47  
Old 05-25-2012, 06:53 PM
Maze Maze is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
agree with random troll, shits fine.
  #48  
Old 05-25-2012, 06:59 PM
Null Null is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Cool. Here's my thoughts, can't speak for others. Right now for cold/fire, the return on your money for stacking one of those just doesn't seem worth it in many situations. If I'm sacrificing all my gear to get 180+ CR/FR, I want to see actual resists, not partials of 50-70%. I don't think that by any means marginalizes a class, wizards who realize a player is stacking cold can switch to fire, mages can use shock of swords instead, druids can use ice, etc. In mass PVP, it doesn't really pay to stack CR or FR because you won't get full resists and you may as well just wear HP gear since you can't really effectively keep both stacked unless you're in a bard group or haven't been pell bombed.

That being said, the real issue to me, and to others, is MR. CC spells are incredibly lame in any PVP game when they last longer than 4-5 seconds. Being bard mezzed or chanter mezzed at 300+ MR where you get to stand there immobile for perhaps upwards of a minute is just dumb for a PVP game.

In short, outside of getting to that sweet spot zone for MR to basically become root immune, resists don't really seem worth stacking at the sacrifice of HP gear for mass pvp, unless you're one of thew few who have the Blue Diamond gear which was supposed to be patched out four months ago for diamonds.
I did the math on this a while back in reply to a post very similar to yours.

http://www.project1999.org/forums/sh...5&postcount=43

Quote:
If you have 50FR and 1000HP and you are considering adding 10FR, that 10FR is only worth 25HP against FR based nukes. However if you have 100FR and you add another 10FR then its worth 69HP. This also means that the more of a resist that you get, the more effective buffs are....for example if I have 100FR with 1000HP and I get 40FR from Resist Fire, that Resist Fire is effectively worth 467HP against FR based nukes. But if you have 50FR and you get buffed with Resist Fire, its only worth 155HP.

TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs.
As far as Mez goes, ill take a look.
  #49  
Old 05-25-2012, 07:27 PM
Tr0llb0rn Tr0llb0rn is offline
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One more thing Null.

Remember the spirit of classic EQ in regards to keeping the veil and mystery over the "ugly numbers beneth the surface". Mana amount was hidden along with many other things, the devs said it was part of the mistique of the game, added to immersion.

Dont let them keep trolling you into revealing the exact formulas, what is good to wear, what is good to cast,etc.

Let urban legends and rumor fly about various spells and resistance strategy. Let us discover these things. Your custom system lets us again go back to that 1999 feel of "not knowing". Was sad when you revealed to a constantly crying player that "whirl till you hurl will almost always be resisted with X magic resist,etc" and such.

Your system is fine, let us figure it out. Dont reveal the formulas, let these noobs figure it all out themselves.
  #50  
Old 05-25-2012, 07:29 PM
heartbrand heartbrand is offline
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wut
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