![]() |
|
#41
|
||||
|
Quote:
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics. | |||
|
|
||||
|
#42
|
||||
|
Quote:
| |||
|
|
||||
|
#43
|
||||
|
Quote:
Just fix bolts through walls. | |||
|
|
||||
|
#44
|
|||
|
Cool. Here's my thoughts, can't speak for others. Right now for cold/fire, the return on your money for stacking one of those just doesn't seem worth it in many situations. If I'm sacrificing all my gear to get 180+ CR/FR, I want to see actual resists, not partials of 50-70%. I don't think that by any means marginalizes a class, wizards who realize a player is stacking cold can switch to fire, mages can use shock of swords instead, druids can use ice, etc. In mass PVP, it doesn't really pay to stack CR or FR because you won't get full resists and you may as well just wear HP gear since you can't really effectively keep both stacked unless you're in a bard group or haven't been pell bombed.
That being said, the real issue to me, and to others, is MR. CC spells are incredibly lame in any PVP game when they last longer than 4-5 seconds. Being bard mezzed or chanter mezzed at 300+ MR where you get to stand there immobile for perhaps upwards of a minute is just dumb for a PVP game. In short, outside of getting to that sweet spot zone for MR to basically become root immune, resists don't really seem worth stacking at the sacrifice of HP gear for mass pvp, unless you're one of thew few who have the Blue Diamond gear which was supposed to be patched out four months ago for diamonds.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#45
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
||||
|
#46
|
|||
|
Tbh I only remember stAcking mr for pvp and not really worrying bout. cold or fire if it sacrificed hps\mana. However I was bad so who knows
| ||
|
|
|||
|
#47
|
||||
|
Quote:
| |||
|
|
||||
|
#48
|
|||||
|
Quote:
http://www.project1999.org/forums/sh...5&postcount=43 Quote:
| ||||
|
|
|||||
|
#49
|
|||
|
One more thing Null.
Remember the spirit of classic EQ in regards to keeping the veil and mystery over the "ugly numbers beneth the surface". Mana amount was hidden along with many other things, the devs said it was part of the mistique of the game, added to immersion. Dont let them keep trolling you into revealing the exact formulas, what is good to wear, what is good to cast,etc. Let urban legends and rumor fly about various spells and resistance strategy. Let us discover these things. Your custom system lets us again go back to that 1999 feel of "not knowing". Was sad when you revealed to a constantly crying player that "whirl till you hurl will almost always be resisted with X magic resist,etc" and such. Your system is fine, let us figure it out. Dont reveal the formulas, let these noobs figure it all out themselves. | ||
|
|
|||
|
#50
|
|||
|
wut
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
![]() |
|
|