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  #111  
Old 05-01-2012, 10:54 AM
DoucLangur DoucLangur is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Kanras: DOT tics will no longer add a player to an NPC's hate list if the player was not on that hate list already.
That doesn't make sense to me atm: "not on that hate list already" - does that refer to the original casting of the DoT? I mean... Isn't it impossible to get a DoT on a mob without ending up on its hate list? Or are you saying that someone who gets removed from the hatelist after casting a DoT (by zoning out and back in, CotH, rez) will not re-aggro from the next tic? And if so - does this also apply to FD memwipe? Would it be possible to DoT a mob, FD, get up and (in the case of a memwipe) never reaggro while the DoT is running?

Quote:
  • Kanras: Research skill progression is now correctly level-capped.
And this - will the attained skill level *stay* in server memory, so a previously high skilled researcher doesn't have to *retrain* the skill, just needs to level? Or did you actively *erase* all previously trained skill?

Feedback appreciated!

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  #112  
Old 05-01-2012, 11:56 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
lol uthgaard reduced to trolling patch notes threads
he presents data to back his argument. that's not trolling my friend, that's winning.
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  #113  
Old 05-03-2012, 12:16 AM
Deverell Deverell is offline
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Quote:
That doesn't make sense to me atm: "not on that hate list already" - does that refer to the original casting of the DoT? I mean... Isn't it impossible to get a DoT on a mob without ending up on its hate list? Or are you saying that someone who gets removed from the hatelist after casting a DoT (by zoning out and back in, CotH, rez) will not re-aggro from the next tic? And if so - does this also apply to FD memwipe? Would it be possible to DoT a mob, FD, get up and (in the case of a memwipe) never reaggro while the DoT is running?
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
  #114  
Old 05-12-2012, 08:28 AM
DoucLangur DoucLangur is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
Thank you for the clarification - that's indeed a nasty exploit - to reaggro thanks to a dot tic without being on the hate list at all. So that means with a regular FD, you still re-aggro the mob, if you didn't get rezzed / CotHed in between. I hope that, at least [You must be logged in to view images. Log in or Register.]
  #115  
Old 06-10-2012, 10:30 PM
Razdeline Razdeline is offline
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Mobs did run this fast when low health. I reckon most of you guys are used to how the server has been the past few years.

If you want a good reference on how some of these mechanics worked, go onto EQmac that is locked in POP era (of which mob run-speeds were never changed), and see this for yourself.

On live I remember always trying to have a snare in group for running mobs, it was almost a must. Also Shaman and evil clerics always typically got a reagent symbol of Innoruuk (snare necklace quest, decent wisdom stats too).

Hope this helps.
  #116  
Old 06-21-2012, 01:04 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
[*]Kanras: Research skill progression is now correctly level-capped.
Do we lose these levels? My research is 50 and in red text at level 25, and I leveled it quite a ways beyond 50 (it was at 95 I think, the end of the journeyman runes). Is it going to raise automatically to what it originally was as I level? It took a lot of time to level it and I don't want to lose it all.
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  #117  
Old 06-21-2012, 03:36 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
I'm guessing that's exactly the reason for this change. It was possible to DoT a mob, FD, get CotHed or rezboxed somewhere else in the zone, and then effortlessly single-pull the mob by standing up again. It would aggro and run through the zone to get you but wouldn't bring any adds because social aggro didn't apply due to having feigned out of the hate list.
The part about not getting social agro is wrong. The FD'r would hide before he stood up from FD and thus not get adds because he was still hidden when his mob re-agroed from dot tick and came running.
  #118  
Old 07-04-2012, 02:49 PM
isoka isoka is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Do we lose these levels? My research is 50 and in red text at level 25, and I leveled it quite a ways beyond 50 (it was at 95 I think, the end of the journeyman runes). Is it going to raise automatically to what it originally was as I level? It took a lot of time to level it and I don't want to lose it all.
yeah don't worry, it will raise by 5 each level till you reach your old skill level. When a skill is in red, it means that your client allowed it to raise it further but that the game will consider the red value.
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  #119  
Old 09-19-2012, 08:00 PM
Hostage Hostage is offline
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Kanras: Corrected when most Wu's armor recipes are available.


The illusion of Classic is busted by leaving the existing Wu's on the server...this makes it rough for the new Monks and wastes the time of the tailors who raised tailoring only to make something that was available when they was raising it.

Either the existing Wu's should be deleted for the sake of Classic feel or the recipe reinstated.
  #120  
Old 09-19-2012, 08:43 PM
Jaryn Jaryn is offline
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You registered to bump a patch message from April?
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