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  #31  
Old 06-27-2012, 12:36 PM
Slave Slave is offline
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Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
Only effective wiz PL ive seen (not played, seen) is bard. bard rounded up entire zone (OT) and brought everything into tight circle for the wiz to AE. Bard might have done a chant or something too to speed up. After each pull bard and wiz would group while bard pumped mana. Seemed like they were doing about 15-25 bluecon mobs per pull and killing them in about 4 or 5 mins and then about 2 min for FM and another 5 for another roundup.
I've been meaning to level my Bard so I could PL AOE'rs... and I would have too, if it wasn't for the lack of a bazaar. Gotta buy and sell too much. Of course that might be because I have classes I don't even play much like the Bard, yet still gear up... oh my god it's a never-ending cycle!
  #32  
Old 06-27-2012, 12:50 PM
Atmas Atmas is offline
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Originally Posted by Namegen_Isterrible [You must be logged in to view images. Log in or Register.]
Yeah, I think level 20 is right around the cutoff point where mobs go from dealing no damage to "enough damage that you wouldn't want to pull 10 of them without stuns or slow or something."

Level is weird. If you were talking about tanking level 20 mobs, I bet a level 60 enchanter with 500 AC would take 5% of the damage that a level 30 enchanter with 500 AC would take, even though they would have the same defense and dodge and agility and worn AC and displayed AC.
Quote:
Originally Posted by Slave
That was also when bashes could not interrupt a spell through a Rune, which they now do. And mobs bash about 200-300% more now than they did then, as well. Hard to take those two things exactly into consideration.
In regards to both these posts and previous, AC on casters becomes almost meaningless after I think 300 (could be wrong about these numbers but the principle is correct) becuase they only get 9% effecitve or something retardly small after that number. I'm pretty sure level makes the difference with how often a mob hits a player. I think in some calculations I have seen for EMU code it is the biggest factor but that may be different on this server. This can sometimes be obscured by the fact that in some code a hit for zero points of damage are displayed as misses. I could be way off the mark on how it is on P99 though.

In any case though, mobs can't bash while stunned. I understand skepticism but I would suggest a live test.
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