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#11
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Mobs on P99 are significantly faster than mobs were in Classic. It is known.
Add to that the gigantic player hitboxes from the rear, tiny mob hitboxes from the rear, mobs casting SoW on other mobs in dungeons (they only ever cast it on themselves if they could), and other strange mechanics and the complaints roll in. Personally, I find I can deal with everything else now that the mobs take time to turn while changing direction while fleeing. Nilbog really came through on that aspect. | ||
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#12
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Also, when are they gonna fix this annoying server bug? | |||
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#13
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#14
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Wait, swarm kiting is fixed? Lazortag, please respond.
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#15
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And I said I could not find a patch that universally changed runspeed on Live. Hence why, what you see on Live, or EQMac, today can logically be assumed to be the same as it was from release. Something of that magnitude they would have put in the patch notes. Also, I too played in 1999. Dunno if you were insinuating I didn't lol. I too, have memories of how mobs fled from me. Having started out as a (gimp and shitty) ranger, then moved up to (glorious masterclass) mage, I saw both ends of the runspeed spectrum. If you want, I can log on Live (I'd say EQMac but my toons there aren't appropriate level to test anything lol) and FRAPs their speed. Then we can work together sifting through patch notes on Alla etc to see if there was some sort of global speed change that would result in what I captured to be different than what was during Classic. Just let me know.
__________________
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#17
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Yes, everyone's memory is foggy and different from one another's. That is understood and agreed upon by most rational people who play here. Now, does ANYONE remember mobs turning and running from you at full speed, using the same running animation that they use when you pull them? Say you pull a mob and it runs at you at 100% speed. Then you fight the mob for a while, and at about 20% health it turns and runs away at 100% speed again. This was how it worked? In the game that I played for three years and literally never remember seeing a mob do that once ever?
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Last edited by douglas1999; 07-01-2012 at 03:59 AM..
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#18
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Mobs didn't run away this fast, when snared. (Excluding movement speed buffs) But the root of the problem is in the longstanding bug that is impossible (as yet) to fix given the technical restraints we have using the client we do, etc. If they bump down the mob's movement speed even the smallest increment possible given in Emu, they will be too slow. That is unacceptable moreso than them running too fast. Anyone claiming that mobs are moving the same speed as they did in live are flat out lying, or wrong. This is a longstanding identified issue with the server that can't be corrected yet. Not accurate. | |||
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#19
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That being said, I cant say how the running worked with snare, I *think* when you snared a mob that was running it automatically stopped, regardless of health (when below the 20% threshold). | |||
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#20
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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