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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1031  
Old 10-12-2012, 04:28 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
But overall I think any sort of simultaneous repop is great. The only tweak that might be necessary is something to prevent what I described earlier: many players have multiple L60 accounts (even people not in TMO, like, sadly, me). The strategy already is to camp out fully buffed for multiple mobs. So I think something along the lines of 'once you log on during the first 2 hours after a reset on one character, you can't switch' would really help.
I don't really agree.

I'd much rather see legal account sales banned. If they worked to have multiple level 60's then they should be rewarded for that. Buying characters for plat is bad for the server, in my opinion.
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  #1032  
Old 10-12-2012, 04:30 PM
BigSlip BigSlip is offline
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wts 60 necro, vp gear all spells, trade for a tootsie roll or best offer
  #1033  
Old 10-12-2012, 04:31 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
I don't really agree.

I'd much rather see legal account sales banned. If they worked to have multiple level 60's then they should be rewarded for that. Buying characters for plat is bad for the server, in my opinion.
+1
  #1034  
Old 10-12-2012, 04:36 PM
BigSlip BigSlip is offline
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I think the only thing more sad than blu is the people tracking on blue.


EVEN more so bda etc that track there asses off and show up late every time...
  #1035  
Old 10-12-2012, 04:36 PM
Spitty Spitty is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
damn, the staff is really going out on a limb with this one and pretty much implementing everything people have been asking for and yet some people are still choosing to turn it into a pissing match. ffs cant you people learn to just get along already.
People asking for changes, then complaining about those changes when they're implemented nearly exactly to spec?

Classic! Classic across the board.
  #1036  
Old 10-12-2012, 04:39 PM
Versus Versus is offline
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Poor Slippery, what happened to you? [You must be logged in to view images. Log in or Register.]
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  #1037  
Old 10-12-2012, 04:46 PM
Kindadar Kindadar is offline
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No matter which side of the table you're sitting on, this is definitely a positive for the server. Thanks for taking this situation with the consideration that you have. Coming from someone who used to play on Test Server(3-5 repops/day sometimes with a lower server pop than here), this is something I greatly favor. No one really gets shafted here, and it is only healthy. Even the lower levels might like it if the entire world gets repopped as well(dungeons/named).

Thanks again.
Last edited by Kindadar; 10-12-2012 at 04:54 PM..
  #1038  
Old 10-12-2012, 04:47 PM
Splorf22 Splorf22 is offline
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Yeah maybe you guys are right. In any case I think the important part is simultaneous repops, and then observing and maybe tweaking a bit depending on the results.

In any case I'm guessing the server will hit 700 this weekend for the first time in a long time.
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  #1039  
Old 10-12-2012, 04:51 PM
bamzal bamzal is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
bout time you gave all these sub par bluebies something to do besides whine!
ya next he can throw us whiners on red a bone
  #1040  
Old 10-12-2012, 04:53 PM
Zeelot Zeelot is offline
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As much as I would like more loot to spread around, I think there should be balance so that there are not too many spawns to make the experience different from classic EQ. I'm not sure which idea is best, but many interesting ones have been mentioned.

- Have the repop occur every other week, rather than weekly
- Timers reset on repop, rather than continuing
- Repop bosses drop 1(or more?) less drops than a variance spawn
- Veeshan's Peak Rule Change (Problem with this is that my members 'train' and kill me accidentally all the time. Navigating past dragons/see invis in VP isn't easy if you aren't careful. They are lucky I can't petition their asses!)

Also, I think you should take away afternoon/evening limitation. This server has euro/asia-time players too that can raid at other times. Classic EQ server resets happened at all different times.
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Last edited by Zeelot; 10-12-2012 at 04:59 PM..
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