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  #31  
Old 01-25-2013, 08:09 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
Depends on what your playstyle is.

I like to be able to travel all over, buff and heal, and also be able to solo like a monster and quad kite. I also think its tons of fun to go help some newbie out and make his day. I think the druid fits that ticket perfectly and I'm very happy with the class.

Its all about having fun, you can be the best raid char on the server but if you're not enjoying the character then why bother.
Not counting making a shit pot full of plat porting. [You must be logged in to view images. Log in or Register.] Plus I would have to put a Druid a lot higher than 4 for groups? I think more like a 5 or even 6 would be more better lol.
Last edited by webrunner5; 01-25-2013 at 08:21 AM..
  #32  
Old 01-25-2013, 12:17 PM
Splorf22 Splorf22 is offline
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How do you justify that a Paladin with 4 in raid effectiveness requires the same skill as SKs who have 8?
Because there are 5 columns for effectiveness, and only one is raiding? Paladins are a group class. But hey I have not played an SK or every class in the game <shrug>

Quote:
Also Necros as gear dependant as wizards? Eh? You need a huge mana pool to quad kite while necro can solo naked...
Sure you can fear kite without much mana, but by that logic wizards can group/kill single targets without much gear too. I have played a necro charm soloing HS, and I wanted all the HP I could get.

Ultimately the guide is my guide with my opinions. If you don't like it, write your own.
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in words of anal fingers, just a filthy spaniard
Last edited by Splorf22; 01-25-2013 at 12:20 PM..
  #33  
Old 01-25-2013, 12:18 PM
Yardcore Yardcore is offline
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You are the man! (or woman [You must be logged in to view images. Log in or Register.])
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  #34  
Old 01-25-2013, 12:42 PM
Furme Furme is offline
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I can tell these numbers are REALLY biased, not to mention a bit vague..

First off.. solo exp.. as a mage? 9? Not since the pet damage exp nerf went in.. A lot of mages tell me it's ridiculously time/mana intensive to chain cast pets to try to keep their exp..

Enchanter? may be good.. but i'm going to say there should be a gap between bard and everyone else of at least 2-3 points.. just by the sheer scale of exp a solo bard can get vs everyone else.. That being said, bards are only good at solo exp till around 53ish maybe 55 if you stretch it.. Past that.. solo exp is pretty much garbage.. duo exp is where it's at..

Solo pp is highly subjective.. Sure, an enchanter can possibly solo some of the more high dollar item camps.. at 60, but at the same time.. it's entirely luck based.. (theoretically someone could camp sarnak courier in loio and get 10 GG rings in an hour for 100k) If you're talking about a pure plat camp like hill giants or seafuries then a necro could probably solo more plat there than an enchanter could ever dream about in an equal time.. If you're talking about gear farming that entirely depends on selling to players and how much they'll pay for it..

Duo/trio.. uh.. just fyi as just about any character save a pure caster.. I'd probably never duo with an enchanter.. I mean, I can make up ways to duo with any class, but like.. I don't really see Wizard / Enchanter duo happening.. or like.. bard enchanter duo.. I mean, if you're counting charm as an enchanter's *ONLY* asset for a duo and saying "Well hell, a charmed pet can duo with anything! derp derp" then I can see them getting a 10.. but in that case, a bard should rank up there with enchanters.. so should druids and necros.. Similarly, have you ever seen 2 bards duo? If you had, I'm SURE the scale would be rate differently.. But of course, that's an outlier..

Group effectiveness.. A bard post 55 can regen more raw mana per tick than a chanter could ever hope to.. They can also mez 2 mobs without a second thought.. they can also push haste to the entire group and slow to boot.. But, lets say you get 2 or 3 bards in a group.. it wouldn't be quite as grand because their songs don't really play well together.. I mean.. I don't know how a group would work with say.. 6 enchanters.. Maybe all of them charm something and throw them all at the same target? I mean.. I guess again like the above items it's all subjective based on the group's needs..

I mean, I could go on but over all.. it's incredibly subjective and debatable..
In the end.. Just play whatever the hell you want.. They all have their strengths and their weaknesses.. And some strengths are weaknesses for some people and some weaknesses are strengths for others..
  #35  
Old 01-25-2013, 12:50 PM
joppykid joppykid is offline
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Why are you getting so fired up? He did this for fun, it's a wiki. Go make your own if he did such a poor job on it.
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Sloppay 60 Monk
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Kodiakk Wintergreen 60 Druid Founder of Dial A Port
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  #36  
Old 01-25-2013, 12:55 PM
formallydickman formallydickman is offline
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Thanks for making this. Some of you may disagree with ratings here and there, but if you were new to the server, rusty after 10 years off EQ, wouldn't you find this helpful? As with most guides this is probably intended for newer or less experienced players as a stepping stone to personal experience.

Chill out bros
  #37  
Old 01-25-2013, 12:58 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Furme [You must be logged in to view images. Log in or Register.]
I can tell these numbers are REALLY biased, not to mention a bit vague..

First off.. solo exp.. as a mage? 9? Not since the pet damage exp nerf went in.. A lot of mages tell me it's ridiculously time/mana intensive to chain cast pets to try to keep their exp..

Enchanter? may be good.. but i'm going to say there should be a gap between bard and everyone else of at least 2-3 points.. just by the sheer scale of exp a solo bard can get vs everyone else.. That being said, bards are only good at solo exp till around 53ish maybe 55 if you stretch it.. Past that.. solo exp is pretty much garbage.. duo exp is where it's at..

Solo pp is highly subjective.. Sure, an enchanter can possibly solo some of the more high dollar item camps.. at 60, but at the same time.. it's entirely luck based.. (theoretically someone could camp sarnak courier in loio and get 10 GG rings in an hour for 100k) If you're talking about a pure plat camp like hill giants or seafuries then a necro could probably solo more plat there than an enchanter could ever dream about in an equal time.. If you're talking about gear farming that entirely depends on selling to players and how much they'll pay for it..

Duo/trio.. uh.. just fyi as just about any character save a pure caster.. I'd probably never duo with an enchanter.. I mean, I can make up ways to duo with any class, but like.. I don't really see Wizard / Enchanter duo happening.. or like.. bard enchanter duo.. I mean, if you're counting charm as an enchanter's *ONLY* asset for a duo and saying "Well hell, a charmed pet can duo with anything! derp derp" then I can see them getting a 10.. but in that case, a bard should rank up there with enchanters.. so should druids and necros.. Similarly, have you ever seen 2 bards duo? If you had, I'm SURE the scale would be rate differently.. But of course, that's an outlier..

Group effectiveness.. A bard post 55 can regen more raw mana per tick than a chanter could ever hope to.. They can also mez 2 mobs without a second thought.. they can also push haste to the entire group and slow to boot.. But, lets say you get 2 or 3 bards in a group.. it wouldn't be quite as grand because their songs don't really play well together.. I mean.. I don't know how a group would work with say.. 6 enchanters.. Maybe all of them charm something and throw them all at the same target? I mean.. I guess again like the above items it's all subjective based on the group's needs..

I mean, I could go on but over all.. it's incredibly subjective and debatable..
In the end.. Just play whatever the hell you want.. They all have their strengths and their weaknesses.. And some strengths are weaknesses for some people and some weaknesses are strengths for others..
Lol.

Like, part of me wants to debate almost everything you say. But all of me is too busy loling to do so.


Like other people said. Splorf's guide is great for what it is. It's not a definitive, authoritative, exhaustive explanation of everything possible in the game of everquest. It sounds like you could write one of those though. You should. It would be fun... for me.
Last edited by Tecmos Deception; 01-25-2013 at 01:00 PM..
  #38  
Old 01-25-2013, 12:59 PM
joppykid joppykid is offline
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Quote:
Originally Posted by formallydickman [You must be logged in to view images. Log in or Register.]
Thanks for making this. Some of you may disagree with ratings here and there, but if you were new to the server, rusty after 10 years off EQ, wouldn't you find this helpful? As with most guides this is probably intended for newer or less experienced players as a stepping stone on the path to personal experience.

Chill out bros
I agree, everyone is going to think of how classes are ranked a little differently. This is a great reference for anyone starting out. I don't think a point here or there is going to make a difference in what class someone chooses. I think that the Duo combos are great since that question comes up all the time on here. Again, Thanks Loraen!
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Pyglet 60 Wizard
Sloppay 60 Monk
Jopp 60 Rogue
Kodiakk Wintergreen 60 Druid Founder of Dial A Port
Joppay 60 Paladin
Twitchay 60 Necro
  #39  
Old 01-25-2013, 01:00 PM
Furme Furme is offline
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Quote:
Originally Posted by joppykid [You must be logged in to view images. Log in or Register.]
Why are you getting so fired up? He did this for fun, it's a wiki. Go make your own if he did such a poor job on it.
People here generally demand explanations behind criticism, otherwise they say "Lulz, you have no idea what ur talking about REEETARD!"

/shrug, thus I explain my reasoning behind my critique.

Personally, I think things like this actually hinder new players and make it more confusing for them..

Looking at this list while throwing my current eq knowledge out the window.. I'm going to have to choose an enchanter because obviously 9 solo 10 duo 10 group and 10 solo plat.. every other class doesn't even begin to compare.. not to mention at 25 i'll have a little bit of difficulty in the power.. but as soon as i hit 50 I'll be Teh moast powerfulll class in EQ!!! and 60 I'll maintain that!

yeah.. Definitely not the case..
  #40  
Old 01-25-2013, 01:14 PM
joppykid joppykid is offline
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I'd say that enchanter's being the best overall class combined for Groups, Raiding, duoing and soloing is pretty accurate. Being pretty close with Shaman. I kind of get what you're saying but I don't understand why you're under the impression Enchanter's aren't viable in all aspects of the game post 50?
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Pyglet 60 Wizard
Sloppay 60 Monk
Jopp 60 Rogue
Kodiakk Wintergreen 60 Druid Founder of Dial A Port
Joppay 60 Paladin
Twitchay 60 Necro
Last edited by joppykid; 01-25-2013 at 01:18 PM..
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