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#1
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![]() All of us on these boards love EQ (and project1999), otherwise we wouldn't be here, but if you had to choose just one about EQ that you could change, what would it be?
For me, it's obvious: Allow pvp players to be healed and buffed by pve players in their own groups I've never understood this rule, and I wish something could be done about it. | ||
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#2
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![]() Well, I'm already changing the one thing I would change....everything after Velious being a bad dream lol.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#3
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![]() I would make mobs more difficult for casters by making everything in the game summon and everything a belly caster in an effort to help equalize casters and melees vs monsters.
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[50 Rogue] Tryfaen (Wood Elf)
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#4
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![]() Remove anonymous and roleplay.
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#5
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![]() Put melee push in. I miss this feature so much!
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#6
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![]() Add SWG style auction system through an NPC. Though each auction NPC being independent and not networked into a world wide system. 3hr max timer and no price/bid limit.
Thing I'd hate the most would be instances. Absolutely hate instancing.
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Last edited by Daywolf; 06-21-2010 at 12:26 AM..
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#7
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![]() I would make hp regen be equally as fast as mana with meditate, only while sitting and nothing is aggro on you.
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#8
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![]() instanced dungeons -- something WoW did right!
Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item. | ||
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#9
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![]() Quote:
or at least change roleplay so it doesn't hide class/level/race so people can still put up a flag saying "Hey, let's roleplay!" without hiding everything else. | |||
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#10
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![]() Quote:
Haynar | |||
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