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  #11  
Old 06-21-2010, 12:16 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
Put melee push in. I miss this feature so much!
If it were only that simple. But to do it, so we don't end up with mobs always getting pushed through walls, is the hard part.

Its on the long list of things to look in to implementing.

Haynar
  #12  
Old 06-21-2010, 12:33 AM
Qaedain Qaedain is offline
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Faster medding.
HP medding equal to mana medding out of combat.
10-20% cheaper spells.
Change anon/role to reveal location or level and location.
Cheaper alchemy.
A functional Z axis.
Better swimming controls.
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  #13  
Old 06-21-2010, 12:54 AM
Zigo Zigo is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
instanced dungeons -- something WoW did right!

Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item.
.... I pretty much hate your guts now =O)
  #14  
Old 06-21-2010, 01:25 AM
Phallax Phallax is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
If it were only that simple. But to do it, so we don't end up with mobs always getting pushed through walls, is the hard part.

Its on the long list of things to look in to implementing.

Haynar
Hey its a wish thread, i can dream cant I?!

Just that raid positioning was one of the few things you could consider 'raid skill'. If you sucked at it, risking pushing a target through geometry / on top of something out of loot range was something you had to try and avoid.
  #15  
Old 06-21-2010, 04:16 AM
abbadox abbadox is offline
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UPGRADED GFX ENGINE to suit the powerhouse PC's of today.

1: Realistic Models/animation
2: Realistic Maps w/no zones
3: Better questing Interface.
  #16  
Old 06-21-2010, 04:19 AM
RKromwell RKromwell is offline
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Quote:
Originally Posted by abbadox [You must be logged in to view images. Log in or Register.]
UPGRADED GFX ENGINE to suit the powerhouse PC's of today.

1: Realistic Models/animation
2: Realistic Maps w/no zones
3: Better questing Interface.
Did you try Vanguard?



I do agree with three though.
  #17  
Old 06-21-2010, 05:52 AM
pickled_heretic pickled_heretic is offline
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Balance the classes.

In a related point, I'd also make it so 3 classes can't solo 95% of the content in the game.
  #18  
Old 06-21-2010, 07:25 AM
Xenephex Xenephex is offline
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I've always wished that there was more 'balance' amongs zones of similar levels; Specifically - more reason to go to underused zones, so that you don't always end up with a cluster flock of people in a relative handful of zones.

There are very few completely empty zones on this server right now, but I think that even after Kunark is released, some old world zones will start to empty out pretty quickly, and I kind of think that's a shame.
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  #19  
Old 06-21-2010, 08:16 AM
Micer Micer is offline
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I'd disable the ability to gate/port inside dungeons.
Allow evac but have it cost 70% of the casters mana.
Regular ports cost 50% mana.
  #20  
Old 06-21-2010, 08:51 AM
twincannon twincannon is offline
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Make it so players that strafe don't skip all over the damned place! This isn't a request to EQEmu of course, I'm sure this is some deep-rooted engine issue considering EQ has always had it. Just such an annoying bug that has always been around haha. Even worse now that on p99 everyone is a vet and knows about the forward/strafe to go faster and outrun mobs trick, so you see people teleporting in small bursts down a path. [You must be logged in to view images. Log in or Register.]

That, and rework mouse sensitivity so it's not tied to FPS - either horizontal or vertical mouselook movement is tied to FPS so if you have too much FPS, your yaw might be higher sensitivity than your pitch and that is super annoying. Again probably a deep seeded engine issue.

Can't think of much else aside that. P99 specific: remove the client UI ability to have maps? lol

Oh, and classic skele/wolf models, but the community is still hard at work on that.


Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
instanced dungeons -- something WoW did right!

Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item.
Yeah this is so fail I am surprised you're here. Non-instanced dungeons are probably one of the main reason to play EQ, and the "real player" trading (regardless of where it's at) is just another way to promote socialization, and it definitely works, I have struck up multiple fun conversations with the people I am trading with, way better than just searching through some endless hallways of ghosts... plus bazaar = nexus = super fail.

In the end it is all about socialization, something EQ promotes in every facet of it's design, and something new MMOs have long since forgotten - they even punish it with how questing works; grouping with players is just a hassle and everyone prefers to solo. Why even play an MMO when the game you play forces you to solo? You solo to the top, you join a guild of complete strangers, who go off into their own private little dungeons, get their own private loot and then they go /afk in town to show off their gear next to people who have the same exact items as them. So unbelievably stupid.
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