![]() |
|
#11
|
||||
|
Quote:
Its on the long list of things to look in to implementing. Haynar | |||
|
|
||||
|
#12
|
|||
|
Faster medding.
HP medding equal to mana medding out of combat. 10-20% cheaper spells. Change anon/role to reveal location or level and location. Cheaper alchemy. A functional Z axis. Better swimming controls.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
|
|
|||
|
#13
|
||||
|
Quote:
| |||
|
|
||||
|
#14
|
||||
|
Quote:
Just that raid positioning was one of the few things you could consider 'raid skill'. If you sucked at it, risking pushing a target through geometry / on top of something out of loot range was something you had to try and avoid. | |||
|
|
||||
|
#15
|
|||
|
UPGRADED GFX ENGINE to suit the powerhouse PC's of today.
1: Realistic Models/animation 2: Realistic Maps w/no zones 3: Better questing Interface. | ||
|
|
|||
|
#16
|
||||
|
Quote:
I do agree with three though. | |||
|
|
||||
|
#17
|
|||
|
Balance the classes.
In a related point, I'd also make it so 3 classes can't solo 95% of the content in the game. | ||
|
|
|||
|
#18
|
|||
|
I've always wished that there was more 'balance' amongs zones of similar levels; Specifically - more reason to go to underused zones, so that you don't always end up with a cluster flock of people in a relative handful of zones.
There are very few completely empty zones on this server right now, but I think that even after Kunark is released, some old world zones will start to empty out pretty quickly, and I kind of think that's a shame.
__________________
Anciente the lucky dwarf
Blindlemon - it's Blind lemon, not Blindle mon | ||
|
|
|||
|
#19
|
|||
|
I'd disable the ability to gate/port inside dungeons.
Allow evac but have it cost 70% of the casters mana. Regular ports cost 50% mana. | ||
|
|
|||
|
#20
|
||||
|
Make it so players that strafe don't skip all over the damned place! This isn't a request to EQEmu of course, I'm sure this is some deep-rooted engine issue considering EQ has always had it. Just such an annoying bug that has always been around haha. Even worse now that on p99 everyone is a vet and knows about the forward/strafe to go faster and outrun mobs trick, so you see people teleporting in small bursts down a path. [You must be logged in to view images. Log in or Register.]
That, and rework mouse sensitivity so it's not tied to FPS - either horizontal or vertical mouselook movement is tied to FPS so if you have too much FPS, your yaw might be higher sensitivity than your pitch and that is super annoying. Again probably a deep seeded engine issue. Can't think of much else aside that. P99 specific: remove the client UI ability to have maps? lol Oh, and classic skele/wolf models, but the community is still hard at work on that. Quote:
In the end it is all about socialization, something EQ promotes in every facet of it's design, and something new MMOs have long since forgotten - they even punish it with how questing works; grouping with players is just a hassle and everyone prefers to solo. Why even play an MMO when the game you play forces you to solo? You solo to the top, you join a guild of complete strangers, who go off into their own private little dungeons, get their own private loot and then they go /afk in town to show off their gear next to people who have the same exact items as them. So unbelievably stupid.
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal) | |||
|
|
||||
![]() |
|
|