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#31
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If you go Enchanter, make sure you go Agnostic.
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#32
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Down the road you will get your turn if you are very active in Raiding but not all are and peeps sit on the hill. Fact. | |||
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#33
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EQ is a very easy and simple game, no class is going to be very complex (except maybe bard), so choosing a class that you're going to enjoy and stick with relies a lot on the roleplay aspect of your character
Do you like the thought of commanding an awesome pet and having big nukes and the best damage shields? Or do you like the thought of controlling the minds of everyone around you, making enemies useless and your groupmates awesome? I found I kind of have to get into the character to stick with it. I always liked being the guy in full plate armor who's kind of a master of all weapons, so I'm playing a warrior atm. This is a 13 year old game, if you agonize over every little pro or con then I think you're in the wrong frame of mind.
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Landazar [50 Magician] | ||
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#34
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It is a tough choice i'll admit. But it seems like both will be good for what Im looking for. My ideal play session would be grouping but with my work schedule I know i'll be forced to solo and it sounds like both classes can do this quite well (albeit needing to perform some tricks like charming or reclaiming pets over and over). Guess I can't go wrong with either, but thank you all for your input, it has been very helpful. | |||
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#35
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I haven't played Enc, but I have leveled up 2 mages, and I will say that it is a very hands-off straight forward class.
In a good group with constant pulls, you will basically be DSing the tank and pressing Pet Attack, with the odd nuke every now and then. It's about 2-3 key presses every pull, the rest of the time you're medding. But again I liked the idea of controlling the game's strongest pet. The damage you put out between nukes/pet/DS is pretty damn good too. The 50% pet penalty isn't as bad as it sounds, since you solo so well. Enchanter is a lot more dangerous and requires you to really pay attention, but I'd say it's also more rewarding. A group with an enchanter is always going to do very well, but a group looking for dps will never turn away a mage.
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Landazar [50 Magician] | ||
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#36
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Mages are very straightforward, very powerful pre-50 then they taper down a lot until you get a epic pet (in terms of DPS). Some good utility, but over all pretty basic easy to play class. Enchanters require a lot more attention when it comes to soloing, grouping, and raiding. Which a lot of people find fun, but some people don't. Not a good class if you have to afk a lot really. Like what's been said before, comes down to play style. Mages can be less active and still function, enchanters have to be active almost all the time to function.
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Auvdar -- Divinity, 60 Druid. Retired.
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#37
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guys, when you compare dark elf's with others, don't just focus on the stats..
also remember all the Kill on Sight places you have to sneak around. Is sneaking, and running farther to bank, trade and more, or the grinding to max your faction, worth a hide skill, that only works some of the time? | ||
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#38
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#39
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yeah but mage can't....
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#40
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My Dark Elf Magician banks in Rivervale, North Freeport and Fironia Vie. It took a little faction work but you're going to be out killing mobs in any case.
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