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  #11  
Old 02-05-2013, 04:28 AM
Jokesteve Jokesteve is offline
Sarnak

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This is legit, this song became useless as I leveled up. Now at 49 its worthless to ever be in my lineup.
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  #12  
Old 02-06-2013, 08:21 PM
Jokesteve Jokesteve is offline
Sarnak

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This is a huge part of bard utility in groups that virtually is worthless atm. Any word on a fix?
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  #13  
Old 02-06-2013, 09:49 PM
Bamzal Sherbet Bamzal Sherbet is offline
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use single target mez
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  #14  
Old 02-07-2013, 03:30 AM
Jokesteve Jokesteve is offline
Sarnak

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Quote:
Originally Posted by Bamzal Sherbet [You must be logged in to view images. Log in or Register.]
use single target mez
Your missing the point here, bards have ae mes for a reason and currently its useless.
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  #15  
Old 02-07-2013, 08:18 AM
Silo69 Silo69 is offline
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Quote:
Originally Posted by Jokesteve [You must be logged in to view images. Log in or Register.]
Your missing the point here, bards have ae mes for a reason and currently its useless.
song is just not working as its suppose to

the 2nd resist check is a straight up fail, like i said i had a better success rate pre 20 than i do post 50 in crushbone

eq mechanics were never really defined in live, people here have 15 years of resources experience and just got it nerfed off this server

its not classic it needs to be re looked at

bards can not ae mez like they should
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  #16  
Old 02-07-2013, 12:18 PM
Froglok Froglok is offline
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It looks like there should not be a second resist check on low level mobs AKA crushbone level. Here's a quote from EQ staff from 01/06/00

Quote:
>>>Kelin's Lucid Lullaby, I recently tested this song out vs. a level one human warrior. My Bard was level 37 at the time, using the Lute of the Gypsy Princess and I have charisma of 141. Every round I got the 'so and so head nods' message and every nearly every round the test subject was able to attack me (about 1 in 10 rounds he would not).

***GZ SAYS***
As most high level enchanters from Beta+ can tell you, there are two saving throws that happen with an “Enthrall” style effect (such as Kelin’s Lucid Lullaby) hits a creature. The first saving throw is against the target’s Magic Resistance. The second saving throw only happens with high level monsters – they get a secondary save based on their level. The reason for this is that the Enthrall effect is very, very powerful – it allows a single player to remove a creature from combat. This means that a party that could handle two “X” level mobs might be able to take three, or even four of them on if there is somebody around with the Enthrall effect.

Because of this (read game balance) higher level monsters have a harder time being enthralled. At lower levels, a single player can take out a single opponent of equal level. By mid levels this is much harder, and by high levels it is virtually impossible. Allowing a single player to remove one or more creatures from combat at high levels is sick level powerful – to the point that we designed an entire classes specialty around doing it.

The second saving throw does not send a message the environment – and that is something that is on our list of issues to address. There are, however, no bugs with the Song.
**************
However there was also some testing done and shows that the resists should be happening at the rate in the quote. We need testing done here to confirm this matches up with that of the EQ staff

Quote:
-------SNIP----------
>>>Abashi thanks again for the reply. Could GZ answer the three questions that weren't answered?

1)Lullaby against a LEVEL 1 CHARACTER resist rate

OK – I went into the game and tried 125 “pulses” of Lullaby vs. a level 1 Snake. Now, I hate to say it, but I think your version of the “it doesn’t work 9 out of 10 times” is just a wee bit off…


Lullaby Trials

Me – level 40 Bard with 117 CHR and a Lute
Snake – level 1 MOB with green scales

Procedure: I turned on my attack and hit the snake once. I then turned off my attack and sat still with the Lullaby on. I did not juggle songs.

*My attack was turned off so that I would not hit the snake again and invalidate the Sleep effect.
*I did not juggle songs as Lullaby has a very short duration, and I could not be assured of putting it back to sleep in time.
*I did not move so that I would not accidentally wander out of the AoE range of Lullaby.


Trial 1
27……..Head nods (and it stays asleep – as it should)
00……..Head nods (and it attacks anyway)
10……..Made save (and it attacks – as it should)


Trial 2
19…….Head nods (and it stays asleep – as it should)
01…….Head nods (and it attacks anyway)
11…….Made save (and it attacks – as it should)

Interrupted by 2nd snake – trial ended


Trial 3
40…….Head nods (and it stays asleep – as it should)
00…….Head nods (and it attacks anyway)
17…….Made save (and it attacks – as it should)


Out of 125 “pulses” of Lullaby, only once did the snake attack after I saw its head nod.

Now, some of the confusion might come from the message:

Your target has resisted your attempt to mesmerize it.
A snake’s head nods.

You get this message when your target makes a resist, just like you get the message that your target “bursts into flames” with a fire spell, even if it saves for partial damage.

Conclusion: Vs. a level one creature, the song worked even better then I remembered it working.
Quote:
Geoffrey Zatkin
Arch Mage of Norrath
Game Designer @ Verant Interactive
Source: http://www.angelfire.com/bc/brentcop.../jan06003.html
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