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  #151  
Old 03-03-2013, 11:10 AM
SamwiseRed SamwiseRed is offline
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you realizing being able to cast multiple bolts is OP with the current mechanic. right now they are heat seeking missiles. only way that would work with the current mechanic is if you made them DD's but even that may require some other changes. the bolt line, if i remember, was supposed to be more mana efficient at the cost of the mob needing to be in position. uh not sure i worded that right but bolts were more risky to use in classic because if a mob was fleeing or what not it might miss. i think changing them to DD would require you to either increase cast time or cost of mana.
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  #152  
Old 03-03-2013, 11:32 AM
nilbog nilbog is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
you realizing being able to cast multiple bolts is OP with the current mechanic. right now they are heat seeking missiles. only way that would work with the current mechanic is if you made them DD's but even that may require some other changes. the bolt line, if i remember, was supposed to be more mana efficient at the cost of the mob needing to be in position. uh not sure i worded that right but bolts were more risky to use in classic because if a mob was fleeing or what not it might miss. i think changing them to DD would require you to either increase cast time or cost of mana.
I realize the existing issues with them and I'm trying to get them fixed. From memory, bolts were not more mana efficient, but did more damage for more mana (for magicians). DD (shock) type spells did less damage for less mana, and without having to deal with bolt mechanics.

The cast time and mana costs are correct. I'm not sure what you're getting at. What is broken needs to be fixed.
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  #153  
Old 03-03-2013, 11:40 AM
SamwiseRed SamwiseRed is offline
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ah i was responding to
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
How about just allowing other spells to be cast while the bolt is airborn. Possible?
i mean, on the pvp server, if a mage could spam bolts (they go thru walls and w/e) it would be seriously unfair and more OP than the current bolt.
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  #154  
Old 03-03-2013, 11:47 AM
SamwiseRed SamwiseRed is offline
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I dunno I just think bolts should require LOS at the start and finish of cast. bolts going through walls, trees, ect is just unbalanced and opposite of how bolts worked in classic. make it a DD that follows the same LOS rules as all the other DDs.
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  #155  
Old 03-04-2013, 06:07 PM
diplo diplo is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
I dunno I just think bolts should require LOS at the start and finish of cast. bolts going through walls, trees, ect is just unbalanced and opposite of how bolts worked in classic. make it a DD that follows the same LOS rules as all the other DDs.
if it doesnt get changed to a DD, please increase the speed. bolts have been useless pvp against sow'ed players.
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  #156  
Old 03-04-2013, 06:08 PM
SamwiseRed SamwiseRed is offline
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you have an earth pet do deal with sow'd players dawg
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  #157  
Old 03-04-2013, 07:16 PM
Snufz Snufz is offline
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Samwise shitting on another bug thread with no real insight.

I don't see it ever being coded to require los on bolt hit. Therefore there are a few options.

1 increase bolt speed
2 keep same slow as hell bolt speed but code it so you can have multiple bolts in the air at once as per clasic. As it stands now after you cast a bolt if you even hit j boots the bolt will poof. Effectively silencing the mage until bolt hits.
3 change bolts into a direct damage spell. Probably the easiest and most effective solution.
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  #158  
Old 03-04-2013, 07:18 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I realize the existing issues with them and I'm trying to get them fixed. From memory, bolts were not more mana efficient, but did more damage for more mana (for magicians). DD (shock) type spells did less damage for less mana, and without having to deal with bolt mechanics.

The cast time and mana costs are correct. I'm not sure what you're getting at. What is broken needs to be fixed.
Bolts also could be fired without a target and at even greater range when that was the case.

I'd line up a nice griffawn in NK and let a stream of bolts go towards it once it had appeared to settle.

Being able to line up bolts like this really made the lvl 20-24 grind for wizzie bearable and added a fun skill factor.
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  #159  
Old 03-04-2013, 09:41 PM
Cwall 53.0 Cwall 53.0 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Bolts also could be fired without a target and at even greater range when that was the case.
o god i forgot about this

nostalgiaing hard as fuck right now
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  #160  
Old 03-04-2013, 10:21 PM
Nirgon Nirgon is offline
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A master of the peeveepee bro you may be, but you have no idea what it's like for me to nostalgia
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