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#151
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you realizing being able to cast multiple bolts is OP with the current mechanic. right now they are heat seeking missiles. only way that would work with the current mechanic is if you made them DD's but even that may require some other changes. the bolt line, if i remember, was supposed to be more mana efficient at the cost of the mob needing to be in position. uh not sure i worded that right but bolts were more risky to use in classic because if a mob was fleeing or what not it might miss. i think changing them to DD would require you to either increase cast time or cost of mana.
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#152
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The cast time and mana costs are correct. I'm not sure what you're getting at. What is broken needs to be fixed. | |||
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#153
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ah i was responding to
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Current Games:
Naw | |||
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#154
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I dunno I just think bolts should require LOS at the start and finish of cast. bolts going through walls, trees, ect is just unbalanced and opposite of how bolts worked in classic. make it a DD that follows the same LOS rules as all the other DDs.
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Naw | ||
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#155
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#156
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you have an earth pet do deal with sow'd players dawg
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Current Games:
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#157
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Samwise shitting on another bug thread with no real insight.
I don't see it ever being coded to require los on bolt hit. Therefore there are a few options. 1 increase bolt speed 2 keep same slow as hell bolt speed but code it so you can have multiple bolts in the air at once as per clasic. As it stands now after you cast a bolt if you even hit j boots the bolt will poof. Effectively silencing the mage until bolt hits. 3 change bolts into a direct damage spell. Probably the easiest and most effective solution. | ||
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#158
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I'd line up a nice griffawn in NK and let a stream of bolts go towards it once it had appeared to settle. Being able to line up bolts like this really made the lvl 20-24 grind for wizzie bearable and added a fun skill factor. | |||
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#160
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A master of the peeveepee bro you may be, but you have no idea what it's like for me to nostalgia
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